#version 110 #define float4 vec4 #define float3 vec3 #define float2 vec2 #define oUV gl_TexCoord[0] #define tex3D texture3D #define tex2D texture2D #define tex1D texture1D varying vec3 normal; varying vec4 position; varying vec4 thecolor; varying vec2 texture_coordinate_1; void main (void) { float4 TheNormal=float4 (1.0,0.0,0.0,0.0); //TheNormal.w=shadow; gl_FragData[0]=thecolor; }