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2026-04-18 22:31:51 +02:00

13 lines
181 B
GLSL

varying vec3 wpos;
varying vec3 N;
uniform vec3 eyePos;
void main()
{
wpos = gl_Vertex.xyz;
gl_Position = ftransform();
gl_FrontColor = gl_Color;
N = gl_Normal;
}