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2026-04-18 22:31:51 +02:00

11 lines
198 B
GLSL

varying vec3 pos;
varying vec3 N;
void main()
{
pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
gl_Position = ftransform();
gl_FrontColor = gl_Color;
N = gl_NormalMatrix * gl_Normal;
}