Files
bluflame/evoke-64k/trunk/ev10/spike.h
2026-04-18 22:31:51 +02:00

22 lines
384 B
C

#pragma once
#include <d3dx9.h>
struct Spike
{
void PrepareBaseSphere();
void AddToScene( float fTime, int iObject );
const int static c_iSphereMem= 256;
D3DXVECTOR3 m_vecBaseSphere[ c_iSphereMem ];
int m_iBaseSphereUsed;
const int static c_iLayers= 38;
D3DXMATRIX m_LayerRot[ c_iLayers ];
void GenRot( float fTime, D3DXVECTOR3& vecRot);
};
extern Spike g_SpikeBall;