22 lines
384 B
C
22 lines
384 B
C
#pragma once
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#include <d3dx9.h>
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struct Spike
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{
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void PrepareBaseSphere();
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void AddToScene( float fTime, int iObject );
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const int static c_iSphereMem= 256;
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D3DXVECTOR3 m_vecBaseSphere[ c_iSphereMem ];
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int m_iBaseSphereUsed;
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const int static c_iLayers= 38;
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D3DXMATRIX m_LayerRot[ c_iLayers ];
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void GenRot( float fTime, D3DXVECTOR3& vecRot);
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};
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extern Spike g_SpikeBall;
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