Files
bluflame/bp4k/party_pack/bin/FlightSim/FlightSimShader.vs
2026-04-18 22:31:51 +02:00

12 lines
195 B
GLSL

varying float T;
varying vec2 Z;
varying vec3 cameraPos;
void main()
{
T = gl_Color.x;
Z = (gl_Vertex.xy*vec2(gl_Color.y,1.0))*0.5+0.5;
cameraPos = gl_Normal.xyz;
gl_Position = gl_Vertex;
}