Files
2026-04-18 22:31:51 +02:00

35 lines
1003 B
C++

#pragma once
#include "IRenderTargetTexture.h"
#include "../RenderTargetBase.h"
struct ITexture;
class RenderTargetTexture
: public RenderTargetBase
, public IRenderTargetTexture
{
public:
RenderTargetTexture(IEngine& argEngine);
virtual ~RenderTargetTexture();
virtual void SetTextureParameters(uint32 argWidth, uint32 argHeight, DataFormat::Enumeration argFormat, uint32 argMultiSampleCount = 1, uint32 argMultiSampleQuality = 0);
virtual void Resize(int argWidth, int argHeight);
virtual ITexture& get_TextureResource() const { return *m_Texture; }
virtual IRenderTargetBase& get_Base() { return *dynamic_cast<IRenderTargetBase*>(this); }
virtual void Uninitialize();
// IRenderTargetBase
virtual uint32 get_RenderTargetWidth() const;
virtual uint32 get_RenderTargetHeight() const;
virtual DataFormat::Enumeration get_RenderTargetFormat() const;
protected:
//ICommandUser
virtual string8 get_UserName() const { return "RenderTargetTexture"; }
private:
ITexture* m_Texture;
};