31 lines
744 B
C
31 lines
744 B
C
#pragma once
|
|
|
|
#include "IPingPongBuffer.h"
|
|
|
|
struct CommonCubeVertex
|
|
{
|
|
D3DXVECTOR3 Pos;
|
|
D3DXVECTOR3 Normal;
|
|
D3DXVECTOR3 Tangent;
|
|
D3DXVECTOR2 Tex;
|
|
};
|
|
|
|
|
|
struct CommonQuadVertex
|
|
{
|
|
D3DXVECTOR3 Pos;
|
|
D3DXVECTOR3 Normal;
|
|
D3DXVECTOR2 Tex;
|
|
};
|
|
|
|
|
|
struct IGeometryBuffer;
|
|
struct __declspec(novtable) ICommonObjectFactory
|
|
{
|
|
virtual ~ICommonObjectFactory() {}
|
|
|
|
virtual IPingPongBuffer* CreatePingPongBuffer(ITexture& argInputTexture, const PingPongBufferDescription& argDescriptor) = 0;
|
|
virtual IGeometryBuffer* CreateCube(float argWidth, float argHeight, float argDepth, bool argInverted, const string8& argName = "") = 0;
|
|
virtual IGeometryBuffer* CreateQuad(float argWidth, float argHeight, bool argTwoSided, const string8& argName = "") = 0;
|
|
};
|