port from perforce
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7
hgplus/ShaderMinifier/tests/unit/hexa.frag
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7
hgplus/ShaderMinifier/tests/unit/hexa.frag
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@@ -0,0 +1,7 @@
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void main()
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{
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float n = float(0xff) / 1000.;
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float o = float(-0XFF) / 1000.;
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float p = n - o + 4 * 0x0;
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gl_FragColor=vec4(.2,.4,n,0.);
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}
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