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bluflame/hgplus/ShaderMinifier/tests/unit/hexa.frag
2026-04-18 22:31:51 +02:00

8 lines
137 B
GLSL

void main()
{
float n = float(0xff) / 1000.;
float o = float(-0XFF) / 1000.;
float p = n - o + 4 * 0x0;
gl_FragColor=vec4(.2,.4,n,0.);
}