port from perforce
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12
hgplus/ShaderMinifier/tests/real/extatique/snake.vs
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12
hgplus/ShaderMinifier/tests/real/extatique/snake.vs
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varying vec3 normal;
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varying float profondeur;
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void main()
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{
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gl_FrontColor = gl_Color;
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normal = normalize(gl_Normal);
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gl_Position = ftransform();
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profondeur = gl_Position.z;
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}
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