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bluflame/hgplus/ShaderMinifier/tests/real/extatique/snake.vs
2026-04-18 22:31:51 +02:00

12 lines
185 B
GLSL

varying vec3 normal;
varying float profondeur;
void main()
{
gl_FrontColor = gl_Color;
normal = normalize(gl_Normal);
gl_Position = ftransform();
profondeur = gl_Position.z;
}