port from perforce
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13
hgplus/ShaderMinifier/tests/real/extatique/skybox2.vs
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13
hgplus/ShaderMinifier/tests/real/extatique/skybox2.vs
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varying vec3 wpos;
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uniform vec3 eyePos;
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void main()
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{
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wpos = gl_Vertex.xyz;
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/* pos = (gl_ModelViewMatrix * gl_Vertex).xyz; */
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gl_FrontColor = gl_Color;
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/* gl_TexCoord[0] = gl_MultiTexCoord0; */
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gl_Position = ftransform();
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}
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