13 lines
233 B
GLSL
13 lines
233 B
GLSL
varying vec3 wpos;
|
|
|
|
uniform vec3 eyePos;
|
|
|
|
void main()
|
|
{
|
|
wpos = gl_Vertex.xyz;
|
|
/* pos = (gl_ModelViewMatrix * gl_Vertex).xyz; */
|
|
gl_FrontColor = gl_Color;
|
|
/* gl_TexCoord[0] = gl_MultiTexCoord0; */
|
|
|
|
gl_Position = ftransform();
|
|
} |