port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

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uniform sampler2D tex;
uniform float intensity;
void main()
{
vec2 p = gl_TexCoord[0].xy;
gl_FragColor = vec4(vec3(intensity), 1.0) * gl_Color * texture2D(tex, p);
}