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bluflame/hgplus/ShaderMinifier/tests/real/extatique/particle.fs
2026-04-18 22:31:51 +02:00

8 lines
170 B
GLSL

uniform sampler2D tex;
uniform float intensity;
void main()
{
vec2 p = gl_TexCoord[0].xy;
gl_FragColor = vec4(vec3(intensity), 1.0) * gl_Color * texture2D(tex, p);
}