port from perforce
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7
hgplus/ShaderMinifier/tests/real/extatique/blit.fs
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7
hgplus/ShaderMinifier/tests/real/extatique/blit.fs
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uniform sampler2D tex;
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void main()
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{
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vec2 p = gl_TexCoord[0].xy;
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gl_FragColor = gl_Color * texture2D(tex, p);
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}
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