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bluflame/hgplus/ShaderMinifier/tests/real/extatique/blit.fs
2026-04-18 22:31:51 +02:00

7 lines
116 B
GLSL

uniform sampler2D tex;
void main()
{
vec2 p = gl_TexCoord[0].xy;
gl_FragColor = gl_Color * texture2D(tex, p);
}