port from perforce
This commit is contained in:
BIN
evoke-64k/trunk/tools/MeshViewer.exe
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evoke-64k/trunk/tools/MeshViewer.exe
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evoke-64k/trunk/tools/Tweaky.exe
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evoke-64k/trunk/tools/Tweaky.exe
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evoke-64k/trunk/tools/filemon.exe
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evoke-64k/trunk/tools/filemon.exe
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63
evoke-64k/trunk/tools/shaderdata.h
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63
evoke-64k/trunk/tools/shaderdata.h
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const char g_ShaderVSGeneral[]=
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"";
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const char g_ShaderPSPhong[]=
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"";
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const char g_ShaderPSRainbow[]=
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"";
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const char g_ShaderPSTarmac[]=
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"";
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const char g_ShaderPSWall[]=
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"";
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const char g_ShaderPSGrass[]=
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"";
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const char g_ShaderPSDepth[]=
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"";
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const char g_ShaderPSText[]=
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"";
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const char g_ShaderVSSky[]=
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"";
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const char g_ShaderPSSky[]=
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"";
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const char g_ShaderVSOcean[]=
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"";
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const char g_ShaderPSOcean[]=
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"";
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const char g_ShaderVSFSQuad[]=
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"";
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const char g_ShaderPSTexGen[]=
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"";
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const char g_ShaderPSPSSM[]=
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"";
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const char g_ShaderPSAmbOcc[]=
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"";
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const char g_ShaderPSDOF[]=
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"";
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const char g_ShaderPSRay[]=
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"";
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const char g_ShaderPSBlur[]=
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"";
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const char g_ShaderVSTerrain[]=
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"";
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const char g_ShaderPSTerrain[]=
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"";
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65548
evoke-64k/trunk/tools/textdata.h
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65548
evoke-64k/trunk/tools/textdata.h
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