Files
bluflame/evoke-64k/trunk/tools/shaderdata.h
2026-04-18 22:31:51 +02:00

64 lines
735 B
C

const char g_ShaderVSGeneral[]=
"";
const char g_ShaderPSPhong[]=
"";
const char g_ShaderPSRainbow[]=
"";
const char g_ShaderPSTarmac[]=
"";
const char g_ShaderPSWall[]=
"";
const char g_ShaderPSGrass[]=
"";
const char g_ShaderPSDepth[]=
"";
const char g_ShaderPSText[]=
"";
const char g_ShaderVSSky[]=
"";
const char g_ShaderPSSky[]=
"";
const char g_ShaderVSOcean[]=
"";
const char g_ShaderPSOcean[]=
"";
const char g_ShaderVSFSQuad[]=
"";
const char g_ShaderPSTexGen[]=
"";
const char g_ShaderPSPSSM[]=
"";
const char g_ShaderPSAmbOcc[]=
"";
const char g_ShaderPSDOF[]=
"";
const char g_ShaderPSRay[]=
"";
const char g_ShaderPSBlur[]=
"";
const char g_ShaderVSTerrain[]=
"";
const char g_ShaderPSTerrain[]=
"";