port from perforce
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22
evoke-64k/trunk/ev10/cave.h
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22
evoke-64k/trunk/ev10/cave.h
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#pragma once
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#include "defines.h"
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#include <d3d9.h>
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#include <d3dx9math.h>
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struct SCrystalInfo
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{
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D3DXVECTOR3 m_v3Pos;
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D3DXVECTOR3 m_v3Rot;
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float m_fScale;
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};
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#ifdef EXTRACODE
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const int m_iMaxCrystalCount= 32;
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extern int m_iCrystalCount;
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extern SCrystalInfo m_CrystalInfos[ m_iMaxCrystalCount ];
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#else
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#endif
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void CreateCaveRenderJobs();
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void SetCrystalPos();
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