port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

View File

@@ -0,0 +1,45 @@
#pragma once
static const int windowWidth = 800;
static const int windowHeight = 800;
static const wchar_t* playerName = L"Louigi Verona - Life Inside Machine";
static const int songCount = 8;
static const int multisampleCount = 4;
static const char* songs[songCount] =
{
"music\\01_warming_up.flac",
"music\\02_electron.flac",
"music\\03_two_way_traffic.flac",
"music\\04_the_all_different_nagato.flac",
"music\\05_jungle.flac",
"music\\06_robo_dance.flac",
"music\\07_ocean.flac",
"music\\08_saying_goodbye.flac",
};
static const wchar_t* songNames[songCount] =
{
L"Warming up",
L"Electron",
L"Two way traffic",
L"The all different nagato",
L"Jungle",
L"Robo dance",
L"Ocean",
L"Saying goodbye",
};
static const wchar_t* playerShaderFile = L"shaders\\player.hlsl";
static const wchar_t* transitionShaderFile = L"shaders\\transition.hlsl";
static const wchar_t* shaderFiles[songCount] =
{
L"shaders\\01_warming_up.hlsl",
L"shaders\\02_electron.hlsl",
L"shaders\\03_two_way_traffic.hlsl",
L"shaders\\04_the_all_different_nagato.hlsl",
L"shaders\\05_jungle.hlsl",
L"shaders\\06_robo_dance.hlsl",
L"shaders\\07_ocean.hlsl",
L"shaders\\08_saying_goodbye.hlsl",
};