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RpgRoller/README.md

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# RpgRoller
RpgRoller is an ASP.NET Core and Blazor Server app for lightweight tabletop campaign play, character sheets, and dice workflows.
- `RpgRoller/`: web app, API endpoints, domain model, EF Core persistence, Blazor components, and static assets
- `RpgRoller.Tests/`: xUnit coverage for API behavior, services, hosting, payload budgets, and persistence and migration paths
- `RpgRoller.sln`: solution used by local development and repo scripts
- `POSTMORTEM.md`: architecture analysis of the May 2026 Firefox and RoboForm failure in the authenticated workspace
- `TASKS.md`: the completed execution log for the route-first authenticated shell rewrite
Test layout:
- `RpgRoller.Tests/Api/`: endpoint and host-facing integration tests
- `RpgRoller.Tests/Services/`: service and rules-engine tests
- `RpgRoller.Tests/Support/`: shared harnesses, builders, and test host helpers
## Code Organization
Backend:
- `RpgRoller/Program.cs`: app bootstrap, JSON options, compression, API and component mapping, and optional `PathBase`
- `RpgRoller/Hosting/`: service registration, startup initialization, SQLite path resolution, and schema upgrades
- `RpgRoller/Api/`: minimal API endpoint groups, request mappings, cookie and session helpers, and result mapping
- `RpgRoller/Services/`: gameplay and account workflows behind `IGameService`
- `RpgRoller/Services/GameService.cs`: facade over composed domain services
- `RpgRoller/Services/GameAuthService.cs`: registration, login, logout, session lookup, and `GetMe`
- `RpgRoller/Services/GameCampaignService.cs`: campaign creation, listing, roster reads, campaign options, and deletion
- `RpgRoller/Services/GameCharacterService.cs`: character creation, updates, activation, deletion, transfer, and owner-scoped reads
- `RpgRoller/Services/GameSkillService.cs`: skill-group CRUD, skill CRUD, sheet shaping, and ruleset validation
- `RpgRoller/Services/GameRollService.cs`: skill and custom rolls, compact log pages, roll detail, and campaign state snapshots
- `RpgRoller/Services/GameUserAdministrationService.cs`: username reads, admin user listing, role updates, and account deletion
- `RpgRoller/Services/GameStateStore.cs`, `GameStateCloneFactory.cs`, and `GamePersistenceService.cs`: in-memory runtime state, campaign-state version tracking, and SQLite load and save boundaries
- `RpgRoller/Services/GameAuthorization.cs`, `GameContextResolver.cs`, and `GameDtoMapper.cs`: shared authorization, session and campaign resolution, and backend read-model mapping
- `RpgRoller/Services/RollEngine.cs`, `StandardRollEngine.cs`, `D6RollEngine.cs`, `RolemasterRollEngine.cs`, `RollBreakdownFormatter.cs`, and `CampaignLogSummaryBuilder.cs`: ruleset-specific dice execution, breakdown formatting, and compact campaign-log summaries
- `RpgRoller/Services/SkillDefinitionValidator.cs`, `RoleSerializer.cs`, `RollVisibilityParser.cs`, and `CustomRollOptionsResolver.cs`: shared rules and parsing helpers
Frontend:
- `RpgRoller/Components/App.razor`: HTML shell that serves the static `/login` auth document or the interactive route set based on request path
- `RpgRoller/Components/Routes.razor`: Blazor router and layout hookup
- `RpgRoller/Components/Layout/MainLayout.razor`: default layout
- `RpgRoller/Components/Pages/LoginPage.razor`: route marker for the static `/login` auth document
- `RpgRoller/Components/Pages/PlayPage.razor`, `CampaignsPage.razor`, and `AdminPage.razor`: authenticated route entry points for the interactive workspace
- `RpgRoller/Components/Pages/AuthenticatedPageBase.cs`: shared logout-to-`/login` redirect helper for authenticated route pages
- `RpgRoller/Components/Pages/Workspace.razor`: authenticated shell with shared header, health banner, toast stack, and route-owned body slot
- `RpgRoller/Components/Pages/Workspace.razor.cs`: shell composition root, coordinator wiring, route initialization entry point, JS-invokable state-event hooks, and menu item construction
- `RpgRoller/Components/Pages/WorkspaceRouteView.razor`: route-local first-render bootstrapper that initializes the interactive workspace after the page mounts
- `RpgRoller/Components/Pages/PlayWorkspaceContent.razor`, `CampaignsWorkspaceContent.razor`, and `AdminWorkspaceContent.razor`: route-owned authenticated page subtrees
- `RpgRoller/Components/Pages/CharacterManagementModals.razor`: shared create and edit character modals used by play and campaign-management routes
- `RpgRoller/Components/Pages/WorkspaceState.cs`: workspace UI state plus pure computed and formatting projections used directly by the Razor view
- `RpgRoller/Components/Pages/WorkspaceSessionCoordinator.cs`, `WorkspaceCampaignCoordinator.cs`, `WorkspaceCampaignScopeCoordinator.cs`, `WorkspacePlayCoordinator.cs`, `WorkspaceAdminCoordinator.cs`, `WorkspaceLiveStateController.cs`, `WorkspaceFeedbackService.cs`, and `WorkspaceToast.cs`: session bootstrap, campaign scope, play and log, admin, live update, and toast concerns used by `Workspace`
- `RpgRoller/Components/Pages/HomeControls/StaticAuthPage.razor`: plain HTML login and registration page used at `/login`
- `RpgRoller/Components/Pages/HomeControls/`: workspace child components, forms, header, panels, and modal controls
- `RpgRoller/Components/RpgRollerApiClient.cs`: browser API client for write actions
- `RpgRoller/Components/WorkspaceQueryService.cs`: browser-facing read client for workspace data
- `RpgRoller/wwwroot/js/rpgroller-api.js`: browser interop for auth forms, session storage, SSE wiring, and DOM helpers
- `RpgRoller/wwwroot/styles.css`: app styling and responsive layout
Current repo note:
- `POSTMORTEM.md` documents why the previous authenticated workspace architecture was fragile under Firefox plus RoboForm.
- `TASKS.md` records the route-first rewrite that addressed that architecture.
## Runtime and Persistence
- Persistence uses EF Core with SQLite (`Microsoft.EntityFrameworkCore.Sqlite`).
- The default database file is `RpgRoller/App_Data/rpgroller.db`.
- `ConnectionStrings__RpgRoller` overrides the SQLite path for local runs, tests, or temporary environments.
- Startup applies pending EF Core migrations through `Database.Migrate()`.
- The app loads runtime state into memory during startup and persists successful state changes back to SQLite.
- `RpgRoller/App_Data/rpgroller.development.db` is a checked-in migration coverage fixture used by hosting tests that copy it to a temporary file before validation.
## Product Capabilities
- Supported campaign rulesets: D6 System, D&D 5e, and Rolemaster
- Account registration, login, session-based auth, and role-aware authorization
- Admin tools for user listing, role updates, account deletion, and direct SQLite database download
- Campaign creation, roster reads, participant-scoped visibility, and owner and admin deletion
- Character creation, activation, owner transfer, campaign reassignment or unlinking, and owner and admin deletion
- Skill groups with reusable defaults plus skill and skill-group create, edit, reassign, and delete flows
- Owner-scoped play workspace that lists only the current user's characters while preserving GM and admin management capabilities
- Campaign log paging, lazy-loaded roll detail, compact summaries, and live state refresh through SSE
- Custom roll submission from the play screen without creating a persisted skill
- Instant skill filtering in the character panel
- Campaign management owner labels based on display names
Rolemaster support:
- Standard expressions such as `d10`, `15d10`, `2d10+48`, and `d100-15`
- Open-ended percentile expressions such as `d100!+85`
- Conditional `FumbleRange` handling for open-ended percentile skills and skill-group defaults
- Persisted and validated automatic retry toggle for open-ended percentile skills; only eligible Rolemaster skills can enable it
- Rolemaster skill rolls open a modal prompt before rolling so the player can apply a one-shot situational modifier; the prompt autofocuses, supports Enter and Escape, and closes when clicking outside it
- One-shot situational modifiers are transient Rolemaster-only roll inputs; the temporary modifier is applied to both the first attempt and any automatic retry attempt
- Automatic retry windows for eligible open-ended skills: results `76-90` retry once with `+5`, and results `91-110` retry once with `+10`
- Open-ended high chaining and low-end subtraction with ordered die metadata in roll detail
- Compact log badges and summaries for open-ended, retry, and fumble-related events, including `Retry +5` and `Retry +10`
## Current Frontend Architecture
The frontend now uses a route-first authenticated shell that keeps the anonymous auth document outside the interactive Blazor subtree.
`/` is an auth-aware entry redirect:
- anonymous `GET /` redirects to `/login`
- authenticated `GET /` redirects to `/play`
- `RpgRoller/Components/App.razor` serves the static `/login` document or the interactive route set based on the request path, not auth state
Inside the authenticated app, `/play`, `/campaigns`, and `/admin` are real Blazor routes, and the hamburger menu navigates between those URLs. `Workspace.razor` is now a shared shell only. Each authenticated route owns its own main content subtree through a route-specific component.
Interactive bootstrap is now route-local:
- `WorkspaceRouteView.razor` performs the first-render JS-dependent session initialization for the authenticated route that mounted
- `Workspace.razor.cs` no longer uses `OnAfterRenderAsync` as the shell bootstrap orchestrator
- play-specific post-render behavior is limited to page-local controls such as log auto-scroll and modal autofocus inside child components
Remaining architectural constraints are deliberate:
- `/login` stays plain HTML plus JavaScript so the anonymous auth path avoids Blazor form ownership entirely
- authenticated reads and writes still depend on JS interop-backed `fetch`, so first interactive initialization must still happen after mount
- live updates still use SSE and route-aware synchronization, with `/play` as the only route that keeps the play log and selected character sheet live
## Route-First Authenticated Shell
- `/` becomes an auth-aware entry point that redirects to `/login` or `/play`
- `/login` hosts the anonymous auth experience
- `/play`, `/campaigns`, and `/admin` become real authenticated routes
- the hamburger menu becomes route navigation instead of in-memory screen switching
- SSE and heavy play bootstrap stay scoped to `/play`
- the large `Workspace` component is split so each route owns a smaller, more stable subtree
This rewrite is complete. See `TASKS.md` for the execution history and milestone notes.
## Local Development
Prerequisites:
- .NET SDK 10.0+
- Node.js 22+
- Firefox
- geckodriver
Initial setup:
```bash
dotnet tool restore
npm ci
```
Run locally:
1. Start the app:
```bash
dotnet run --project RpgRoller/RpgRoller.csproj
```
2. Open `http://localhost:5000` or the URL printed in the console.
3. Expect `/` to redirect to `/login` when anonymous and to `/play` when a valid session cookie already exists.
Browser smoke helpers:
- Run the checked-in smoke suite against an isolated temporary SQLite database:
```bash
node ./scripts/run-selenium.js
```
- Run the Selenium smoke suite directly when the app is already running:
```bash
npm run e2e:smoke
```
VS Code launch profiles in `.vscode/launch.json`:
- `RpgRoller: Server`
- `RpgRoller: Server + Edge (F5)`
- `RpgRoller: Server + Firefox (F5)`
Environment overrides:
- Set `ConnectionStrings__RpgRoller` to point at a custom SQLite database.
- Set `PathBase` to host the app under a sub-path such as `/rpgroller`.
Migration authoring:
```powershell
dotnet dotnet-ef migrations add <MigrationName> --project RpgRoller/RpgRoller.csproj --startup-project RpgRoller/RpgRoller.csproj
```
SQLite migration rule:
- Keep table-rebuild operations separate from unrelated schema or data changes so EF Core does not emit non-transactional migration warnings.
## Frontend Runtime
- The UI runs as Blazor Server for authenticated routes and as plain HTML plus JavaScript for the anonymous `/login` document.
- Static assets are linked through Blazor's `@Assets[...]` pipeline for fingerprinted cache-busting URLs.
- Workspace reads are resolved through API requests in `WorkspaceQueryService`; browser interop stays focused on auth forms, session storage, SSE wiring, and small DOM helpers.
- Interactive authenticated startup begins in `WorkspaceRouteView.razor` after first render because `RpgRollerApiClient` still depends on JS interop-backed `fetch`.
- Workspace startup diagnostics now log route initialization, route-content render phases, and browser-side workspace mutation snapshots to help isolate the remaining Firefox startup crash documented in `POSTMORTEM.md`.
- Pre-Blazor diagnostics also watch the static `#rr-interactive-host` container before `_framework/blazor.web.js` connects, so extension-driven DOM mutations can be compared against the first failing interactive batch.
- Live workspace refresh compares separate roster, per-character sheet, and log versions so unrelated changes do not trigger full reloads.
- Campaign log data is loaded in bounded slices: campaign summaries, one selected roster, one selected character sheet, and a 25-row incremental log window from `/api/campaigns/{campaignId}/log/page`.
- Log rows return compact summary data first and lazy-load full detail from `/api/rolls/{rollId}` when expanded.
- Newly appended local rolls auto-expand in the play workspace and reuse the roll response as the initial detail payload.
- Custom roll submission uses the selected character context; D6 uses baseline wild-die and fumble behavior, while D&D 5e and Rolemaster use the submitted expression directly.
- API JSON contracts use the source-generated `RpgRollerJsonSerializerContext`.
- HTTP JSON responses are gzip-compressed when the client advertises support.
- The OpenAPI contract source lives at `openapi/RpgRoller.json`.
## Test and Coverage
- Test command:
```powershell
dotnet test RpgRoller.Tests/RpgRoller.Tests.csproj --collect:"XPlat Code Coverage" --settings RpgRoller.Tests/coverlet.runsettings
```
- Coverage gate:
```powershell
pwsh ./scripts/check-coverage.ps1 -MinLineRate 0.90 -MinBranchRate 0.70
```
- Local parity script:
```powershell
pwsh ./scripts/ci-local.ps1
```
- `scripts/ci-local.ps1` writes coverage collector output to a unique temporary results directory outside the repo, reads coverage from there, removes that directory at the end of the run, and sweeps stray `coverage.cobertura.xml` files from `RpgRoller.Tests/TestResults`.
- Regression tests enforce payload budgets for character sheet reads, initial and incremental campaign log loads, roll mutation responses, and lazy-loaded Rolemaster roll detail payloads.
- `RpgRoller.Tests/coverlet.runsettings` measures the full `RpgRoller` backend assembly.