96 lines
4.1 KiB
C#
96 lines
4.1 KiB
C#
using RpgRoller.Components.Pages;
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namespace RpgRoller.Tests;
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public sealed class WorkspaceStateTests
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{
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[Fact]
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public void OwnerLabel_ResolvesCurrentUserGmAndFallbacks()
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{
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var gmId = Guid.NewGuid();
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var userId = Guid.NewGuid();
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var otherOwnerId = Guid.NewGuid();
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var state = new WorkspaceState
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{
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User = new(userId, "user", "User", []),
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SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(gmId, "GM"), [
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new(Guid.NewGuid(), "Scout", otherOwnerId, Guid.NewGuid(), "Other Owner")
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])
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};
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Assert.Equal("You", state.OwnerLabel(userId));
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Assert.Equal("GM (GM)", state.OwnerLabel(gmId));
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Assert.Equal("Other Owner", state.OwnerLabel(otherOwnerId));
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Assert.Equal("Unknown owner", state.OwnerLabel(Guid.NewGuid()));
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}
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[Fact]
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public void SkillDefinitionLabel_FormatsD6RolemasterAndDefaultRulesets()
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{
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var skill = new CharacterSheetSkill(Guid.NewGuid(), null, "Awareness", "d100!+15", 1, true, 5, true);
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var state = new WorkspaceState
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{ SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(Guid.NewGuid(), "GM"), []) };
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Assert.Equal("d100!+15, wild 1, fumble on", state.SkillDefinitionLabel(skill));
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state.SelectedCampaign = new(Guid.NewGuid(), "Alpha", "rolemaster", new(Guid.NewGuid(), "GM"), []);
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Assert.Equal("Open-ended percentile: d100!+15, fumble <= 5, auto retry", state.SkillDefinitionLabel(skill));
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state.SelectedCampaign = new(Guid.NewGuid(), "Alpha", "dnd5e", new(Guid.NewGuid(), "GM"), []);
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Assert.Equal("d100!+15", state.SkillDefinitionLabel(skill));
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}
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[Fact]
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public void PlaySelections_FilterToOwnedCharactersAndPreferSelectedThenActive()
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{
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var userId = Guid.NewGuid();
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var ownedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned", userId, Guid.NewGuid(), "User");
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var secondOwnedCharacter = new CharacterSummary(Guid.NewGuid(), "Owned Two", userId, Guid.NewGuid(), "User");
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var otherCharacter = new CharacterSummary(Guid.NewGuid(), "Other", Guid.NewGuid(), Guid.NewGuid(), "Other");
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var state = new WorkspaceState
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{
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User = new(userId, "user", "User", []),
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SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(Guid.NewGuid(), "GM"),
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[ownedCharacter, secondOwnedCharacter, otherCharacter]),
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SelectedCharacterId = secondOwnedCharacter.Id,
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ActiveCharacterId = ownedCharacter.Id,
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SelectedCharacterSkills = [new(Guid.NewGuid(), null, "Stealth", "2D+1", 1, true, null, false)],
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SelectedCharacterSkillGroups = [new(Guid.NewGuid(), "Combat", "2D+1", 1, true, null)]
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};
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Assert.Equal(2, state.PlaySelectedCampaign!.Characters.Length);
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Assert.Equal(secondOwnedCharacter.Id, state.PlaySelectedCharacterId);
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Assert.Single(state.PlaySelectedCharacterSkills);
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Assert.Single(state.PlaySelectedCharacterSkillGroups);
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state.SelectedCharacterId = Guid.NewGuid();
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Assert.Equal(ownedCharacter.Id, state.PlaySelectedCharacterId);
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state.ActiveCharacterId = Guid.NewGuid();
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Assert.Equal(ownedCharacter.Id, state.PlaySelectedCharacterId);
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}
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[Fact]
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public void CampaignAndConnectionFlags_ReflectCurrentState()
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{
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var adminId = Guid.NewGuid();
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var state = new WorkspaceState
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{
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User = new(adminId, "admin", "Admin", [UserRoles.Admin]),
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SelectedCampaign = new(Guid.NewGuid(), "Alpha", "d6", new(adminId, "Admin"), []),
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ConnectionState = "reconnecting"
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};
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Assert.True(state.IsCurrentUserAdmin);
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Assert.True(state.IsCurrentUserGm);
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Assert.True(state.CanDeleteSelectedCampaign);
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Assert.True(state.IsSelectedCampaignD6);
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Assert.Equal("Reconnecting", state.ConnectionStateLabel);
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Assert.Equal("warn", state.ConnectionStateCssClass);
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state.ConnectionState = "connected";
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Assert.Equal("Connected", state.ConnectionStateLabel);
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Assert.Equal("ok", state.ConnectionStateCssClass);
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}
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} |