Extract game character service
This commit is contained in:
@@ -24,6 +24,7 @@ Backend:
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- `RpgRoller/Services/GameStateStore.cs`, `GameStateCloneFactory.cs`, and `GamePersistenceService.cs`: extracted runtime-state ownership and SQLite load/save boundaries used by `GameService`
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- `RpgRoller/Services/GameAuthService.cs`: extracted auth/session workflow ownership while `GameService` stays on the existing `IGameService` contract
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- `RpgRoller/Services/GameCampaignService.cs`: extracted campaign creation, visibility reads, roster reads, and deletion workflows behind the same facade contract
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- `RpgRoller/Services/GameCharacterService.cs`: extracted character creation, transfer, activation, deletion, and owner-scoped listing workflows behind the same facade contract
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Frontend:
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264
RpgRoller/Services/GameCharacterService.cs
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264
RpgRoller/Services/GameCharacterService.cs
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@@ -0,0 +1,264 @@
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using RpgRoller.Contracts;
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using RpgRoller.Domain;
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namespace RpgRoller.Services;
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public sealed class GameCharacterService
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{
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public GameCharacterService(GameStateStore stateStore, GamePersistenceService persistenceService)
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{
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m_StateStore = stateStore;
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m_PersistenceService = persistenceService;
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}
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public ServiceResult<CharacterSummary> CreateCharacter(string sessionToken, string name, Guid campaignId)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (m_StateStore.Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!m_StateStore.CampaignsById.ContainsKey(campaignId))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var character = new Character
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{
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Id = Guid.NewGuid(),
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OwnerUserId = user.Id,
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CampaignId = campaignId,
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Name = name.Trim()
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};
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m_StateStore.CharactersById[character.Id] = character;
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AddCharacterStateLocked(character.CampaignId, character.Id);
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TouchRosterLocked(character.CampaignId);
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m_PersistenceService.PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
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}
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}
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public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (m_StateStore.Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<CharacterSummary>.Failure("character_not_found", "Character was not found.");
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Campaign? targetCampaign = null;
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if (campaignId.HasValue && !m_StateStore.CampaignsById.TryGetValue(campaignId.Value, out targetCampaign))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = RoleSerializer.HasRole(user.Roles, UserRoles.Admin);
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var isSourceGm = character.CampaignId.HasValue &&
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m_StateStore.CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) &&
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sourceCampaign.GmUserId == user.Id;
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var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
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if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
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var sourceCampaignId = character.CampaignId;
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var previousOwnerUserId = character.OwnerUserId;
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character.Name = name.Trim();
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character.CampaignId = campaignId;
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if (!string.IsNullOrWhiteSpace(ownerUsername))
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{
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var trimmedOwnerUsername = ownerUsername.Trim();
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var normalizedOwnerUsername = NormalizeUsername(trimmedOwnerUsername);
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if (!m_StateStore.UserIdsByUsername.TryGetValue(normalizedOwnerUsername, out var targetOwnerUserId))
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return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
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if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
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character.OwnerUserId = targetOwnerUserId;
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if (character.OwnerUserId != previousOwnerUserId &&
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m_StateStore.UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) &&
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previousOwner.ActiveCharacterId == character.Id)
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{
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previousOwner.ActiveCharacterId = null;
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}
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}
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if (sourceCampaignId != character.CampaignId)
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{
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RemoveCharacterStateLocked(sourceCampaignId, character.Id);
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AddCharacterStateLocked(character.CampaignId, character.Id);
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}
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TouchRosterLocked(sourceCampaignId);
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if (sourceCampaignId != character.CampaignId)
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TouchRosterLocked(character.CampaignId);
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m_PersistenceService.PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
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}
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}
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public ServiceResult<bool> DeleteCharacter(string sessionToken, Guid characterId)
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{
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lock (m_StateStore.Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = RoleSerializer.HasRole(user.Roles, UserRoles.Admin);
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if (!isOwner && !isAdmin)
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return ServiceResult<bool>.Failure("forbidden", "Only the owner or admin can delete this character.");
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DeleteCharacterLocked(characterId);
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m_PersistenceService.PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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}
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public ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId)
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{
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lock (m_StateStore.Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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if (character.OwnerUserId != user.Id)
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return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
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user.ActiveCharacterId = character.Id;
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m_PersistenceService.PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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}
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public ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken)
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{
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lock (m_StateStore.Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
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var characters = m_StateStore.CharactersById.Values
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.Where(character => character.OwnerUserId == user.Id)
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.OrderBy(character => character.Name, StringComparer.OrdinalIgnoreCase)
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.Select(ToCharacterSummary)
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.ToArray();
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
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}
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}
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private UserAccount? ResolveUserLocked(string sessionToken)
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{
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if (string.IsNullOrWhiteSpace(sessionToken))
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return null;
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if (!m_StateStore.SessionsByToken.TryGetValue(sessionToken, out var session))
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return null;
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return m_StateStore.UsersById.GetValueOrDefault(session.UserId);
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}
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private void AddCharacterStateLocked(Guid? campaignId, Guid characterId)
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{
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if (!campaignId.HasValue || !m_StateStore.CampaignsById.ContainsKey(campaignId.Value))
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return;
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var state = GetOrCreateCampaignStateLocked(campaignId.Value);
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state.CharacterVersions[characterId] = 1;
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}
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private void RemoveCharacterStateLocked(Guid? campaignId, Guid characterId)
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{
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if (!campaignId.HasValue || !m_StateStore.CampaignStateById.TryGetValue(campaignId.Value, out var state))
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return;
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state.CharacterVersions.Remove(characterId);
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}
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private void TouchRosterLocked(Guid? campaignId)
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{
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if (!campaignId.HasValue || !m_StateStore.CampaignsById.ContainsKey(campaignId.Value))
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return;
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var state = GetOrCreateCampaignStateLocked(campaignId.Value);
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state.TotalVersion += 1;
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state.RosterVersion += 1;
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}
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private GameCampaignStateTracker GetOrCreateCampaignStateLocked(Guid campaignId)
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{
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if (!m_StateStore.CampaignStateById.TryGetValue(campaignId, out var state))
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{
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state = new GameCampaignStateTracker();
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m_StateStore.CampaignStateById[campaignId] = state;
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}
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return state;
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}
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private void DeleteCharacterLocked(Guid characterId)
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{
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if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
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return;
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var campaignId = character.CampaignId;
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m_StateStore.CharactersById.Remove(characterId);
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var skillGroupIds = m_StateStore.SkillGroupsById.Values.Where(group => group.CharacterId == characterId).Select(group => group.Id).ToHashSet();
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foreach (var skillGroupId in skillGroupIds)
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m_StateStore.SkillGroupsById.Remove(skillGroupId);
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var skillIds = m_StateStore.SkillsById.Values.Where(skill => skill.CharacterId == characterId).Select(skill => skill.Id).ToHashSet();
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foreach (var skillId in skillIds)
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m_StateStore.SkillsById.Remove(skillId);
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m_StateStore.RollLog.RemoveAll(entry => entry.CharacterId == characterId || skillIds.Contains(entry.SkillId));
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foreach (var user in m_StateStore.UsersById.Values.Where(account => account.ActiveCharacterId == characterId))
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user.ActiveCharacterId = null;
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RemoveCharacterStateLocked(campaignId, characterId);
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TouchRosterLocked(campaignId);
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}
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private CharacterSummary ToCharacterSummary(Character character)
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{
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return new(character.Id, character.Name, character.OwnerUserId, character.CampaignId, ResolveOwnerDisplayName(character.OwnerUserId));
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}
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private string ResolveOwnerDisplayName(Guid ownerUserId)
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{
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return m_StateStore.UsersById.TryGetValue(ownerUserId, out var user)
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? user.DisplayName
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: "Unknown user";
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}
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private static string NormalizeUsername(string username)
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{
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return username.ToUpperInvariant();
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}
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private readonly GamePersistenceService m_PersistenceService;
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private readonly GameStateStore m_StateStore;
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}
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@@ -25,6 +25,7 @@ public sealed class GameService : IGameService
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m_PersistenceService = new(dbContextFactory, m_StateStore);
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m_AuthService = new(m_StateStore, passwordHasher, m_PersistenceService);
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m_CampaignService = new(m_StateStore, m_PersistenceService);
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m_CharacterService = new(m_StateStore, m_PersistenceService);
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m_DiceRoller = diceRoller;
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LoadStateFromDatabase();
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}
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@@ -193,155 +194,27 @@ public sealed class GameService : IGameService
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public ServiceResult<CharacterSummary> CreateCharacter(string sessionToken, string name, Guid campaignId)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (m_Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!m_CampaignsById.ContainsKey(campaignId))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var character = new Character
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{
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Id = Guid.NewGuid(),
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OwnerUserId = user.Id,
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CampaignId = campaignId,
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Name = name.Trim()
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};
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m_CharactersById[character.Id] = character;
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AddCharacterStateLocked(character.CampaignId, character.Id);
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TouchRosterLocked(character.CampaignId);
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PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
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}
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return m_CharacterService.CreateCharacter(sessionToken, name, campaignId);
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}
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public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (m_Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!m_CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<CharacterSummary>.Failure("character_not_found", "Character was not found.");
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Campaign? targetCampaign = null;
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if (campaignId.HasValue && !m_CampaignsById.TryGetValue(campaignId.Value, out targetCampaign))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = UserHasRoleLocked(user, UserRoles.Admin);
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var isSourceGm = character.CampaignId.HasValue &&
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m_CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) &&
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sourceCampaign.GmUserId == user.Id;
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var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
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if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
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var sourceCampaignId = character.CampaignId;
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var previousOwnerUserId = character.OwnerUserId;
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character.Name = name.Trim();
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character.CampaignId = campaignId;
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if (!string.IsNullOrWhiteSpace(ownerUsername))
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{
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var trimmedOwnerUsername = ownerUsername.Trim();
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var normalizedOwnerUsername = NormalizeUsername(trimmedOwnerUsername);
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if (!m_UserIdsByUsername.TryGetValue(normalizedOwnerUsername, out var targetOwnerUserId))
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return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
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if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
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character.OwnerUserId = targetOwnerUserId;
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if (character.OwnerUserId != previousOwnerUserId &&
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m_UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) &&
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previousOwner.ActiveCharacterId == character.Id)
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{
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previousOwner.ActiveCharacterId = null;
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}
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}
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if (sourceCampaignId != character.CampaignId)
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{
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RemoveCharacterStateLocked(sourceCampaignId, character.Id);
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AddCharacterStateLocked(character.CampaignId, character.Id);
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}
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TouchRosterLocked(sourceCampaignId);
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if (sourceCampaignId != character.CampaignId)
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TouchRosterLocked(character.CampaignId);
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PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
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}
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return m_CharacterService.UpdateCharacter(sessionToken, characterId, name, campaignId, ownerUsername);
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}
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public ServiceResult<bool> DeleteCharacter(string sessionToken, Guid characterId)
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{
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lock (m_Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!m_CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = UserHasRoleLocked(user, UserRoles.Admin);
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if (!isOwner && !isAdmin)
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return ServiceResult<bool>.Failure("forbidden", "Only the owner or admin can delete this character.");
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DeleteCharacterLocked(characterId);
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PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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return m_CharacterService.DeleteCharacter(sessionToken, characterId);
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}
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public ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId)
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{
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lock (m_Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!m_CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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if (character.OwnerUserId != user.Id)
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return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
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user.ActiveCharacterId = character.Id;
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PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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return m_CharacterService.ActivateCharacter(sessionToken, characterId);
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}
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public ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken)
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{
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lock (m_Gate)
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{
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var user = ResolveUserLocked(sessionToken);
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if (user is null)
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
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var characters = m_CharactersById.Values.Where(c => c.OwnerUserId == user.Id).OrderBy(c => c.Name, StringComparer.OrdinalIgnoreCase).Select(ToCharacterSummary).ToArray();
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
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}
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return m_CharacterService.GetOwnCharacters(sessionToken);
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}
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public ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null)
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||||
@@ -1067,12 +940,6 @@ public sealed class GameService : IGameService
|
||||
return new(characterId, skillGroups, skills);
|
||||
}
|
||||
|
||||
private CharacterSummary ToCharacterSummary(Character character)
|
||||
{
|
||||
var ownerDisplayName = ResolveOwnerDisplayName(character.OwnerUserId);
|
||||
return new(character.Id, character.Name, character.OwnerUserId, character.CampaignId, ownerDisplayName);
|
||||
}
|
||||
|
||||
private CampaignStateSnapshot ToCampaignStateSnapshot(Campaign campaign)
|
||||
{
|
||||
var state = GetOrCreateCampaignStateLocked(campaign.Id);
|
||||
@@ -1538,11 +1405,6 @@ public sealed class GameService : IGameService
|
||||
m_PersistenceService.PersistStateLocked();
|
||||
}
|
||||
|
||||
private static string NormalizeUsername(string username)
|
||||
{
|
||||
return username.ToUpperInvariant();
|
||||
}
|
||||
|
||||
private static int NormalizeCampaignLogPageSize(int? limit)
|
||||
{
|
||||
if (!limit.HasValue)
|
||||
@@ -1560,6 +1422,7 @@ public sealed class GameService : IGameService
|
||||
private readonly Dictionary<Guid, Campaign> m_CampaignsById;
|
||||
private readonly Dictionary<Guid, GameCampaignStateTracker> m_CampaignStateById;
|
||||
private readonly GameCampaignService m_CampaignService;
|
||||
private readonly GameCharacterService m_CharacterService;
|
||||
private readonly Dictionary<Guid, Character> m_CharactersById;
|
||||
private readonly GameAuthService m_AuthService;
|
||||
private readonly IDiceRoller m_DiceRoller;
|
||||
|
||||
Reference in New Issue
Block a user