Extract game character service

This commit is contained in:
2026-04-04 23:26:26 +02:00
parent 951ce9f1fe
commit f6046e65f8
3 changed files with 272 additions and 144 deletions

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@@ -24,6 +24,7 @@ Backend:
- `RpgRoller/Services/GameStateStore.cs`, `GameStateCloneFactory.cs`, and `GamePersistenceService.cs`: extracted runtime-state ownership and SQLite load/save boundaries used by `GameService`
- `RpgRoller/Services/GameAuthService.cs`: extracted auth/session workflow ownership while `GameService` stays on the existing `IGameService` contract
- `RpgRoller/Services/GameCampaignService.cs`: extracted campaign creation, visibility reads, roster reads, and deletion workflows behind the same facade contract
- `RpgRoller/Services/GameCharacterService.cs`: extracted character creation, transfer, activation, deletion, and owner-scoped listing workflows behind the same facade contract
Frontend:

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@@ -0,0 +1,264 @@
using RpgRoller.Contracts;
using RpgRoller.Domain;
namespace RpgRoller.Services;
public sealed class GameCharacterService
{
public GameCharacterService(GameStateStore stateStore, GamePersistenceService persistenceService)
{
m_StateStore = stateStore;
m_PersistenceService = persistenceService;
}
public ServiceResult<CharacterSummary> CreateCharacter(string sessionToken, string name, Guid campaignId)
{
if (string.IsNullOrWhiteSpace(name))
return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
lock (m_StateStore.Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
if (!m_StateStore.CampaignsById.ContainsKey(campaignId))
return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
var character = new Character
{
Id = Guid.NewGuid(),
OwnerUserId = user.Id,
CampaignId = campaignId,
Name = name.Trim()
};
m_StateStore.CharactersById[character.Id] = character;
AddCharacterStateLocked(character.CampaignId, character.Id);
TouchRosterLocked(character.CampaignId);
m_PersistenceService.PersistStateLocked();
return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
}
}
public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
{
if (string.IsNullOrWhiteSpace(name))
return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
lock (m_StateStore.Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<CharacterSummary>.Failure("character_not_found", "Character was not found.");
Campaign? targetCampaign = null;
if (campaignId.HasValue && !m_StateStore.CampaignsById.TryGetValue(campaignId.Value, out targetCampaign))
return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
var isOwner = character.OwnerUserId == user.Id;
var isAdmin = RoleSerializer.HasRole(user.Roles, UserRoles.Admin);
var isSourceGm = character.CampaignId.HasValue &&
m_StateStore.CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) &&
sourceCampaign.GmUserId == user.Id;
var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
var sourceCampaignId = character.CampaignId;
var previousOwnerUserId = character.OwnerUserId;
character.Name = name.Trim();
character.CampaignId = campaignId;
if (!string.IsNullOrWhiteSpace(ownerUsername))
{
var trimmedOwnerUsername = ownerUsername.Trim();
var normalizedOwnerUsername = NormalizeUsername(trimmedOwnerUsername);
if (!m_StateStore.UserIdsByUsername.TryGetValue(normalizedOwnerUsername, out var targetOwnerUserId))
return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
character.OwnerUserId = targetOwnerUserId;
if (character.OwnerUserId != previousOwnerUserId &&
m_StateStore.UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) &&
previousOwner.ActiveCharacterId == character.Id)
{
previousOwner.ActiveCharacterId = null;
}
}
if (sourceCampaignId != character.CampaignId)
{
RemoveCharacterStateLocked(sourceCampaignId, character.Id);
AddCharacterStateLocked(character.CampaignId, character.Id);
}
TouchRosterLocked(sourceCampaignId);
if (sourceCampaignId != character.CampaignId)
TouchRosterLocked(character.CampaignId);
m_PersistenceService.PersistStateLocked();
return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
}
}
public ServiceResult<bool> DeleteCharacter(string sessionToken, Guid characterId)
{
lock (m_StateStore.Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
var isOwner = character.OwnerUserId == user.Id;
var isAdmin = RoleSerializer.HasRole(user.Roles, UserRoles.Admin);
if (!isOwner && !isAdmin)
return ServiceResult<bool>.Failure("forbidden", "Only the owner or admin can delete this character.");
DeleteCharacterLocked(characterId);
m_PersistenceService.PersistStateLocked();
return ServiceResult<bool>.Success(true);
}
}
public ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId)
{
lock (m_StateStore.Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
if (character.OwnerUserId != user.Id)
return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
user.ActiveCharacterId = character.Id;
m_PersistenceService.PersistStateLocked();
return ServiceResult<bool>.Success(true);
}
}
public ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken)
{
lock (m_StateStore.Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
var characters = m_StateStore.CharactersById.Values
.Where(character => character.OwnerUserId == user.Id)
.OrderBy(character => character.Name, StringComparer.OrdinalIgnoreCase)
.Select(ToCharacterSummary)
.ToArray();
return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
}
}
private UserAccount? ResolveUserLocked(string sessionToken)
{
if (string.IsNullOrWhiteSpace(sessionToken))
return null;
if (!m_StateStore.SessionsByToken.TryGetValue(sessionToken, out var session))
return null;
return m_StateStore.UsersById.GetValueOrDefault(session.UserId);
}
private void AddCharacterStateLocked(Guid? campaignId, Guid characterId)
{
if (!campaignId.HasValue || !m_StateStore.CampaignsById.ContainsKey(campaignId.Value))
return;
var state = GetOrCreateCampaignStateLocked(campaignId.Value);
state.CharacterVersions[characterId] = 1;
}
private void RemoveCharacterStateLocked(Guid? campaignId, Guid characterId)
{
if (!campaignId.HasValue || !m_StateStore.CampaignStateById.TryGetValue(campaignId.Value, out var state))
return;
state.CharacterVersions.Remove(characterId);
}
private void TouchRosterLocked(Guid? campaignId)
{
if (!campaignId.HasValue || !m_StateStore.CampaignsById.ContainsKey(campaignId.Value))
return;
var state = GetOrCreateCampaignStateLocked(campaignId.Value);
state.TotalVersion += 1;
state.RosterVersion += 1;
}
private GameCampaignStateTracker GetOrCreateCampaignStateLocked(Guid campaignId)
{
if (!m_StateStore.CampaignStateById.TryGetValue(campaignId, out var state))
{
state = new GameCampaignStateTracker();
m_StateStore.CampaignStateById[campaignId] = state;
}
return state;
}
private void DeleteCharacterLocked(Guid characterId)
{
if (!m_StateStore.CharactersById.TryGetValue(characterId, out var character))
return;
var campaignId = character.CampaignId;
m_StateStore.CharactersById.Remove(characterId);
var skillGroupIds = m_StateStore.SkillGroupsById.Values.Where(group => group.CharacterId == characterId).Select(group => group.Id).ToHashSet();
foreach (var skillGroupId in skillGroupIds)
m_StateStore.SkillGroupsById.Remove(skillGroupId);
var skillIds = m_StateStore.SkillsById.Values.Where(skill => skill.CharacterId == characterId).Select(skill => skill.Id).ToHashSet();
foreach (var skillId in skillIds)
m_StateStore.SkillsById.Remove(skillId);
m_StateStore.RollLog.RemoveAll(entry => entry.CharacterId == characterId || skillIds.Contains(entry.SkillId));
foreach (var user in m_StateStore.UsersById.Values.Where(account => account.ActiveCharacterId == characterId))
user.ActiveCharacterId = null;
RemoveCharacterStateLocked(campaignId, characterId);
TouchRosterLocked(campaignId);
}
private CharacterSummary ToCharacterSummary(Character character)
{
return new(character.Id, character.Name, character.OwnerUserId, character.CampaignId, ResolveOwnerDisplayName(character.OwnerUserId));
}
private string ResolveOwnerDisplayName(Guid ownerUserId)
{
return m_StateStore.UsersById.TryGetValue(ownerUserId, out var user)
? user.DisplayName
: "Unknown user";
}
private static string NormalizeUsername(string username)
{
return username.ToUpperInvariant();
}
private readonly GamePersistenceService m_PersistenceService;
private readonly GameStateStore m_StateStore;
}

View File

@@ -25,6 +25,7 @@ public sealed class GameService : IGameService
m_PersistenceService = new(dbContextFactory, m_StateStore);
m_AuthService = new(m_StateStore, passwordHasher, m_PersistenceService);
m_CampaignService = new(m_StateStore, m_PersistenceService);
m_CharacterService = new(m_StateStore, m_PersistenceService);
m_DiceRoller = diceRoller;
LoadStateFromDatabase();
}
@@ -193,155 +194,27 @@ public sealed class GameService : IGameService
public ServiceResult<CharacterSummary> CreateCharacter(string sessionToken, string name, Guid campaignId)
{
if (string.IsNullOrWhiteSpace(name))
return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
lock (m_Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
if (!m_CampaignsById.ContainsKey(campaignId))
return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
var character = new Character
{
Id = Guid.NewGuid(),
OwnerUserId = user.Id,
CampaignId = campaignId,
Name = name.Trim()
};
m_CharactersById[character.Id] = character;
AddCharacterStateLocked(character.CampaignId, character.Id);
TouchRosterLocked(character.CampaignId);
PersistStateLocked();
return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
}
return m_CharacterService.CreateCharacter(sessionToken, name, campaignId);
}
public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
{
if (string.IsNullOrWhiteSpace(name))
return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
lock (m_Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
if (!m_CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<CharacterSummary>.Failure("character_not_found", "Character was not found.");
Campaign? targetCampaign = null;
if (campaignId.HasValue && !m_CampaignsById.TryGetValue(campaignId.Value, out targetCampaign))
return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
var isOwner = character.OwnerUserId == user.Id;
var isAdmin = UserHasRoleLocked(user, UserRoles.Admin);
var isSourceGm = character.CampaignId.HasValue &&
m_CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) &&
sourceCampaign.GmUserId == user.Id;
var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
var sourceCampaignId = character.CampaignId;
var previousOwnerUserId = character.OwnerUserId;
character.Name = name.Trim();
character.CampaignId = campaignId;
if (!string.IsNullOrWhiteSpace(ownerUsername))
{
var trimmedOwnerUsername = ownerUsername.Trim();
var normalizedOwnerUsername = NormalizeUsername(trimmedOwnerUsername);
if (!m_UserIdsByUsername.TryGetValue(normalizedOwnerUsername, out var targetOwnerUserId))
return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
character.OwnerUserId = targetOwnerUserId;
if (character.OwnerUserId != previousOwnerUserId &&
m_UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) &&
previousOwner.ActiveCharacterId == character.Id)
{
previousOwner.ActiveCharacterId = null;
}
}
if (sourceCampaignId != character.CampaignId)
{
RemoveCharacterStateLocked(sourceCampaignId, character.Id);
AddCharacterStateLocked(character.CampaignId, character.Id);
}
TouchRosterLocked(sourceCampaignId);
if (sourceCampaignId != character.CampaignId)
TouchRosterLocked(character.CampaignId);
PersistStateLocked();
return ServiceResult<CharacterSummary>.Success(ToCharacterSummary(character));
}
return m_CharacterService.UpdateCharacter(sessionToken, characterId, name, campaignId, ownerUsername);
}
public ServiceResult<bool> DeleteCharacter(string sessionToken, Guid characterId)
{
lock (m_Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
if (!m_CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
var isOwner = character.OwnerUserId == user.Id;
var isAdmin = UserHasRoleLocked(user, UserRoles.Admin);
if (!isOwner && !isAdmin)
return ServiceResult<bool>.Failure("forbidden", "Only the owner or admin can delete this character.");
DeleteCharacterLocked(characterId);
PersistStateLocked();
return ServiceResult<bool>.Success(true);
}
return m_CharacterService.DeleteCharacter(sessionToken, characterId);
}
public ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId)
{
lock (m_Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
if (!m_CharactersById.TryGetValue(characterId, out var character))
return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
if (character.OwnerUserId != user.Id)
return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
user.ActiveCharacterId = character.Id;
PersistStateLocked();
return ServiceResult<bool>.Success(true);
}
return m_CharacterService.ActivateCharacter(sessionToken, characterId);
}
public ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken)
{
lock (m_Gate)
{
var user = ResolveUserLocked(sessionToken);
if (user is null)
return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
var characters = m_CharactersById.Values.Where(c => c.OwnerUserId == user.Id).OrderBy(c => c.Name, StringComparer.OrdinalIgnoreCase).Select(ToCharacterSummary).ToArray();
return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
}
return m_CharacterService.GetOwnCharacters(sessionToken);
}
public ServiceResult<SkillGroupSummary> CreateSkillGroup(string sessionToken, Guid characterId, string name, string diceRollDefinition, int wildDice, bool allowFumble, int? fumbleRange = null)
@@ -1067,12 +940,6 @@ public sealed class GameService : IGameService
return new(characterId, skillGroups, skills);
}
private CharacterSummary ToCharacterSummary(Character character)
{
var ownerDisplayName = ResolveOwnerDisplayName(character.OwnerUserId);
return new(character.Id, character.Name, character.OwnerUserId, character.CampaignId, ownerDisplayName);
}
private CampaignStateSnapshot ToCampaignStateSnapshot(Campaign campaign)
{
var state = GetOrCreateCampaignStateLocked(campaign.Id);
@@ -1538,11 +1405,6 @@ public sealed class GameService : IGameService
m_PersistenceService.PersistStateLocked();
}
private static string NormalizeUsername(string username)
{
return username.ToUpperInvariant();
}
private static int NormalizeCampaignLogPageSize(int? limit)
{
if (!limit.HasValue)
@@ -1560,6 +1422,7 @@ public sealed class GameService : IGameService
private readonly Dictionary<Guid, Campaign> m_CampaignsById;
private readonly Dictionary<Guid, GameCampaignStateTracker> m_CampaignStateById;
private readonly GameCampaignService m_CampaignService;
private readonly GameCharacterService m_CharacterService;
private readonly Dictionary<Guid, Character> m_CharactersById;
private readonly GameAuthService m_AuthService;
private readonly IDiceRoller m_DiceRoller;