Persist roll visibility preference across workspace reloads

This commit is contained in:
2026-02-26 13:16:45 +01:00
parent 15c046bcac
commit bf3a6fa645
4 changed files with 15 additions and 5 deletions

1
FAQ.md
View File

@@ -94,6 +94,7 @@ Skills now use inline row chip actions:
- a final `+` dummy row styled like a skill row to create a new skill
Roll visibility remains controlled in the skills header row.
The selected visibility is remembered per browser tab via session storage.
## Why was the "Last Roll" card removed from the character panel?

View File

@@ -28,7 +28,7 @@ Tracking against `UX.md` tasks and decisions.
| 9.1 App load + session restore | Implemented | Health check on load, rulesets/session load, unauthorized session reset, API unhealthy retry banner. |
| 9.2 Authentication view | Implemented | Register/login cards, required validation, register password length check, server-error display. |
| 9.3 Shared authenticated header | Implemented | Compact single-row header with user/campaign context, growing connection-status cell, right-aligned hamburger screen switch, and link-style logout. |
| 9.4 Play screen character column | Implemented | Compact character picker, merged character+skills header row, modal edit/create flows, inline per-skill edit/roll chips, d6 skill options (wild/fumble), and no separate last-roll panel. |
| 9.4 Play screen character column | Implemented | Compact character picker, merged character+skills header row, modal edit/create flows, inline per-skill edit/roll chips, d6 skill options (wild/fumble), remembered roll-visibility preference, and no separate last-roll panel. |
| 9.5 Play screen log column | Implemented | Chronological feed, private/public badges, private perspective styles (roller vs GM), per-entry dice visualization with die-state flags, local time + ISO tooltip. |
| 9.6 Campaign management screen | Implemented | Campaign selector and details are merged into one card, campaign create moved behind an inline `Add campaign` row opening a modal, and character management sits beneath with chip-style edit actions plus an inline `Add character` row. |
| 9.7 Tablet/mobile bottom bar | Implemented | `Character` / `Log` panel switch in play screen and per-tab session persistence. |

View File

@@ -46,7 +46,7 @@
</h3>
<div class="chip-toolbar">
<label class="visibility-control" for="roll-visibility">Visibility</label>
<select id="roll-visibility" value="@RollVisibility" @onchange="OnRollVisibilityChangedAsync">
<select id="roll-visibility" value="@(RollVisibility == "private" ? "private" : "public")" @onchange="OnRollVisibilityChangedAsync">
<option value="public">Public</option>
<option value="private">Private</option>
</select>

View File

@@ -28,6 +28,9 @@ public partial class Workspace : IAsyncDisposable
if (string.Equals(storedPanel, "log", StringComparison.OrdinalIgnoreCase))
MobilePanel = "log";
var storedRollVisibility = await JS.InvokeAsync<string?>("rpgRollerApi.getSessionValue", RollVisibilitySessionKey);
RollVisibility = NormalizeRollVisibility(storedRollVisibility);
Guid? preferredCampaignId = null;
var storedCampaignId = await JS.InvokeAsync<string?>("rpgRollerApi.getSessionValue", CampaignSessionKey);
if (Guid.TryParse(storedCampaignId, out var parsedCampaignId))
@@ -412,10 +415,15 @@ public partial class Workspace : IAsyncDisposable
}
}
private Task OnRollVisibilityChanged(string visibility)
private async Task OnRollVisibilityChanged(string visibility)
{
RollVisibility = string.Equals(visibility, "private", StringComparison.OrdinalIgnoreCase) ? "private" : "public";
return Task.CompletedTask;
RollVisibility = NormalizeRollVisibility(visibility);
await JS.InvokeVoidAsync("rpgRollerApi.setSessionValue", RollVisibilitySessionKey, RollVisibility);
}
private static string NormalizeRollVisibility(string? visibility)
{
return string.Equals(visibility, "private", StringComparison.OrdinalIgnoreCase) ? "private" : "public";
}
private bool CanEditSkill(SkillSummary skill)
@@ -743,6 +751,7 @@ public partial class Workspace : IAsyncDisposable
private const string ScreenSessionKey = "screen";
private const string CampaignSessionKey = "campaign";
private const string MobilePanelSessionKey = "play-panel";
private const string RollVisibilitySessionKey = "roll-visibility";
private const int ToastDurationMs = 3200;
private sealed record WorkspaceToast(Guid Id, string Message, bool IsError);