Files
HexTowerDefense/dist/Vis/VisEnemy.js
2026-04-19 01:16:27 +02:00

58 lines
2.0 KiB
JavaScript

import { EEnemySize } from "../GameData/index.js";
import { Vector2 } from "../Util/index.js";
export class VisEnemy {
_positions;
_directions;
_image;
_context;
_simEnemy;
_angle = null;
_gdRoot;
constructor(gdRoot, simEnemy, width, height) {
this._gdRoot = gdRoot;
this._simEnemy = simEnemy;
this._image = document.createElement("canvas");
this._image.width = width;
this._image.height = height;
this._context = this._image.getContext("2d");
this._positions = [simEnemy.position, simEnemy.position];
this._directions = [simEnemy.direction, simEnemy.direction];
}
get positions() {
return this._positions;
}
get image() {
return this._image;
}
advanceStep() {
const prevPos = this._positions[1];
const prevDir = this._directions[1];
this._positions = [prevPos, this._simEnemy.position];
this._directions = [prevDir, this._simEnemy.direction];
}
update(t) {
const directions = this._directions;
const dir = Vector2.lerp(directions[0], directions[1], t);
const angle = Math.atan2(dir.x, -dir.y) - Math.PI / 2;
if (this._angle == angle) {
return;
}
this._angle = angle;
const ctx = this._context;
ctx.clearRect(0, 0, this._image.width, this._image.height);
ctx.save();
ctx.translate(this._image.width / 2, this._image.height / 2);
ctx.rotate(angle);
switch (this._simEnemy.size) {
case EEnemySize.Tiny:
ctx.scale(0.75, 0.75);
break;
case EEnemySize.Huge:
ctx.scale(2, 2);
break;
}
ctx.drawImage(this._gdRoot.image("enemy-" + (this._simEnemy.index | 0) + ".svg"), -this._image.width / 2, -this._image.height / 2, this._image.width, this._image.height);
ctx.restore();
}
}
//# sourceMappingURL=VisEnemy.js.map