Files
GameList/Endpoints/VoteWorkflowService.cs

135 lines
5.1 KiB
C#

using GameList.Contracts;
using GameList.Data;
using GameList.Domain;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
namespace GameList.Endpoints;
internal sealed class VoteWorkflowService(AppDbContext db)
{
public async Task<ServiceResult<IReadOnlyList<VoteRecordDto>>> GetMineAsync(Guid playerId)
{
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return ServiceResult<IReadOnlyList<VoteRecordDto>>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
IReadOnlyList<VoteRecordDto> votes = await db.Votes
.AsNoTracking()
.Where(v => v.PlayerId == playerId)
.Select(v => new VoteRecordDto(v.SuggestionId, v.Score))
.ToListAsync();
return ServiceResult<IReadOnlyList<VoteRecordDto>>.Success(votes);
}
public async Task<ServiceResult<VoteUpsertResponse>> UpsertAsync(Guid playerId, int suggestionId, int score)
{
if (score is < 0 or > 10)
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Score must be between 0 and 10."));
var playerState = await db.Players
.AsNoTracking()
.Where(p => p.Id == playerId)
.Select(p => new
{
p.VotesFinal,
p.DisplayName
})
.FirstAsync();
if (playerState.VotesFinal)
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Votes are finalized. Unfinalize before changing scores."));
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
if (string.IsNullOrWhiteSpace(playerState.DisplayName))
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Set a display name before voting."));
var linkMap = await db.Suggestions
.AsNoTracking()
.Select(s => new
{
s.Id,
s.ParentSuggestionId
})
.ToListAsync();
var rootIndex = EndpointHelpers.BuildLinkRoots(linkMap.Select(s => (s.Id, s.ParentSuggestionId)));
if (!rootIndex.ContainsKey(suggestionId))
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Suggestion not found."));
var linkedIds = EndpointHelpers.LinkedIdsFor(suggestionId, rootIndex);
if (linkedIds.Count == 0)
linkedIds.Add(suggestionId);
var existingVotes = await db.Votes
.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
.ToListAsync();
for (var attempt = 0; attempt < 2; attempt++)
{
foreach (var linkedSuggestionId in linkedIds)
{
var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == linkedSuggestionId);
if (vote == null)
{
db.Votes.Add(new Vote
{
PlayerId = playerId,
SuggestionId = linkedSuggestionId,
Score = score
});
}
else
{
vote.Score = score;
}
}
try
{
await db.SaveChangesAsync();
return ServiceResult<VoteUpsertResponse>.Success(new VoteUpsertResponse(linkedIds, score));
}
catch (DbUpdateException ex) when (attempt == 0 && EndpointHelpers.IsSqliteConstraintViolation(ex))
{
DetachAddedVotes(db.ChangeTracker.Entries<Vote>());
await db.Votes
.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
.ExecuteUpdateAsync(v => v.SetProperty(x => x.Score, score));
existingVotes = await db.Votes
.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
.ToListAsync();
}
}
return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.Conflict("Vote update conflict. Please retry."));
}
public async Task<ServiceResult<VoteFinalizeResponse>> SetFinalizeAsync(Guid playerId, bool final)
{
var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
if (phase != Phase.Vote)
return ServiceResult<VoteFinalizeResponse>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
var player = await db.Players.FirstAsync(p => p.Id == playerId);
player.VotesFinal = final;
await db.SaveChangesAsync();
return ServiceResult<VoteFinalizeResponse>.Success(new VoteFinalizeResponse(player.VotesFinal));
}
private static void DetachAddedVotes(IEnumerable<EntityEntry<Vote>> voteEntries)
{
foreach (var entry in voteEntries)
{
if (entry.State == EntityState.Added)
entry.State = EntityState.Detached;
}
}
}