120 lines
3.9 KiB
C#
120 lines
3.9 KiB
C#
using GameList.Data;
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using GameList.Domain;
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using Microsoft.EntityFrameworkCore;
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namespace GameList.Endpoints;
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public static class StateEndpoints
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{
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public static void MapStateEndpoints(this IEndpointRouteBuilder app)
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{
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var group = app.MapGroup("/api").RequireAuthorization();
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group.MapGet("/state", async (HttpContext ctx, AppDbContext db) =>
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{
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var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
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if (player is null)
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return Results.Unauthorized();
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var phase = await EndpointHelpers.GetPhase(db, player.Id);
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var state = await db.AppState.AsNoTracking().FirstAsync();
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var summary = new
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{
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CurrentPhase = phase,
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player.VotesFinal,
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player.HasJoker,
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state.ResultsOpen,
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state.UpdatedAt,
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Players = await db.Players.CountAsync(),
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Suggestions = await db.Suggestions.CountAsync(),
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Votes = await db.Votes.CountAsync()
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};
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return Results.Ok(summary);
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});
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group.MapGet("/me", async (HttpContext ctx, AppDbContext db) =>
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{
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var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
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if (player is null)
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return Results.Unauthorized();
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var phase = await EndpointHelpers.GetPhase(db, player.Id);
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return Results.Ok(new
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{
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player.Id,
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player.DisplayName,
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player.Username,
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player.IsAdmin,
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CurrentPhase = phase,
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player.VotesFinal,
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player.HasJoker
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});
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});
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group.MapPost("/me/phase/next", async (HttpContext ctx, AppDbContext db, IConfiguration _) =>
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{
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var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
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if (player is null)
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return Results.Unauthorized();
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var next = NextPhase(player.CurrentPhase);
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var appState = await db.AppState.FirstAsync();
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if (next == Phase.Results && !appState.ResultsOpen)
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{
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return Results.BadRequest(new { error = "Results are locked until the admin enables them." });
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}
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player.CurrentPhase = next;
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player.VotesFinal = false; // moving forward clears any prior finalize
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await db.SaveChangesAsync();
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return Results.Ok(new
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{
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player.CurrentPhase,
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appState.ResultsOpen
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});
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});
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group.MapPost("/me/phase/prev", async (HttpContext ctx, AppDbContext db, IConfiguration _) =>
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{
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var player = await EndpointHelpers.GetAuthenticatedPlayer(ctx, db);
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if (player is null)
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return Results.Unauthorized();
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var isAdmin = await EndpointHelpers.IsAdmin(ctx, db);
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if (!isAdmin)
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{
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return Results.BadRequest(new { error = "Only admins can move backward." });
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}
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player.CurrentPhase = PrevPhase(player.CurrentPhase);
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player.VotesFinal = false;
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await db.SaveChangesAsync();
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var appState = await db.AppState.AsNoTracking().FirstAsync();
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return Results.Ok(new
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{
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player.CurrentPhase,
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appState.ResultsOpen
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});
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});
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}
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private static Phase NextPhase(Phase current) => current switch
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{
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Phase.Suggest => Phase.Vote,
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Phase.Reveal => Phase.Vote, // legacy safety
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Phase.Vote => Phase.Results,
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_ => Phase.Results
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};
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private static Phase PrevPhase(Phase current) => current switch
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{
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Phase.Results => Phase.Vote,
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Phase.Vote => Phase.Suggest,
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Phase.Reveal => Phase.Suggest, // legacy safety
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_ => Phase.Suggest
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};
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}
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