135 lines
5.1 KiB
C#
135 lines
5.1 KiB
C#
using GameList.Contracts;
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using GameList.Data;
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using GameList.Domain;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.ChangeTracking;
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namespace GameList.Endpoints;
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internal sealed class VoteWorkflowService(AppDbContext db)
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{
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public async Task<ServiceResult<IReadOnlyList<VoteRecordDto>>> GetMineAsync(Guid playerId)
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{
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return ServiceResult<IReadOnlyList<VoteRecordDto>>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
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IReadOnlyList<VoteRecordDto> votes = await db.Votes
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.AsNoTracking()
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.Where(v => v.PlayerId == playerId)
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.Select(v => new VoteRecordDto(v.SuggestionId, v.Score))
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.ToListAsync();
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return ServiceResult<IReadOnlyList<VoteRecordDto>>.Success(votes);
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}
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public async Task<ServiceResult<VoteUpsertResponse>> UpsertAsync(Guid playerId, int suggestionId, int score)
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{
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if (score is < 0 or > 10)
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Score must be between 0 and 10."));
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var playerState = await db.Players
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.AsNoTracking()
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.Where(p => p.Id == playerId)
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.Select(p => new
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{
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p.VotesFinal,
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p.DisplayName
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})
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.FirstAsync();
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if (playerState.VotesFinal)
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Votes are finalized. Unfinalize before changing scores."));
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
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if (string.IsNullOrWhiteSpace(playerState.DisplayName))
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Set a display name before voting."));
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var linkMap = await db.Suggestions
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.AsNoTracking()
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.Select(s => new
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{
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s.Id,
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s.ParentSuggestionId
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})
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.ToListAsync();
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var rootIndex = EndpointHelpers.BuildLinkRoots(linkMap.Select(s => (s.Id, s.ParentSuggestionId)));
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if (!rootIndex.ContainsKey(suggestionId))
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.BadRequest("Suggestion not found."));
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var linkedIds = EndpointHelpers.LinkedIdsFor(suggestionId, rootIndex);
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if (linkedIds.Count == 0)
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linkedIds.Add(suggestionId);
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var existingVotes = await db.Votes
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.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
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.ToListAsync();
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for (var attempt = 0; attempt < 2; attempt++)
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{
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foreach (var linkedSuggestionId in linkedIds)
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{
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var vote = existingVotes.FirstOrDefault(v => v.SuggestionId == linkedSuggestionId);
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if (vote == null)
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{
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db.Votes.Add(new Vote
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{
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PlayerId = playerId,
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SuggestionId = linkedSuggestionId,
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Score = score
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});
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}
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else
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{
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vote.Score = score;
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}
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}
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try
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{
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await db.SaveChangesAsync();
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return ServiceResult<VoteUpsertResponse>.Success(new VoteUpsertResponse(linkedIds, score));
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}
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catch (DbUpdateException ex) when (attempt == 0 && EndpointHelpers.IsSqliteConstraintViolation(ex))
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{
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DetachAddedVotes(db.ChangeTracker.Entries<Vote>());
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await db.Votes
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.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
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.ExecuteUpdateAsync(v => v.SetProperty(x => x.Score, score));
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existingVotes = await db.Votes
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.Where(v => v.PlayerId == playerId && linkedIds.Contains(v.SuggestionId))
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.ToListAsync();
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}
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}
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return ServiceResult<VoteUpsertResponse>.Failure(ServiceError.Conflict("Vote update conflict. Please retry."));
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}
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public async Task<ServiceResult<VoteFinalizeResponse>> SetFinalizeAsync(Guid playerId, bool final)
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{
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var phase = await EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
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if (phase != Phase.Vote)
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return ServiceResult<VoteFinalizeResponse>.Failure(ServiceError.PhaseMismatch(Phase.Vote, phase));
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var player = await db.Players.FirstAsync(p => p.Id == playerId);
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player.VotesFinal = final;
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await db.SaveChangesAsync();
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return ServiceResult<VoteFinalizeResponse>.Success(new VoteFinalizeResponse(player.VotesFinal));
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}
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private static void DetachAddedVotes(IEnumerable<EntityEntry<Vote>> voteEntries)
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{
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foreach (var entry in voteEntries)
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{
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if (entry.State == EntityState.Added)
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entry.State = EntityState.Detached;
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}
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}
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}
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