Unfinalize everyone on suggestion linking changes
This commit is contained in:
3
API.md
3
API.md
@@ -34,6 +34,7 @@ GET /api/results — leaderboard with totals, counts, averages, caller’s vote,
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## Admin (admin auth or admin key)
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POST /api/admin/results — `{ resultsOpen: bool }` locks/unlocks results and aligns player phases
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GET /api/admin/vote-status — readiness overview (who finalized)
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POST /api/admin/link-suggestions — `{ sourceSuggestionId, targetSuggestionId }`; merges vote groups during Vote, clears votes in the linked group, unfinalizes affected players
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POST /api/admin/link-suggestions — `{ sourceSuggestionId, targetSuggestionId }`; merges vote groups during Vote, clears votes in the linked group, unfinalizes **all** players
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POST /api/admin/unlink-suggestions — `{ suggestionId }`; breaks links, clears votes for that group, unfinalizes **all** players
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POST /api/admin/reset — clear suggestions/votes; keep players; reset phases/vote-final flags
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POST /api/admin/factory-reset — wipe players, suggestions, votes, state
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@@ -152,14 +152,9 @@ public static class AdminEndpoints
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await db.SaveChangesAsync();
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var affectedPlayerIds = await db.Votes.Where(v => affectedIds.Contains(v.SuggestionId)).Select(v => v.PlayerId).Distinct().ToListAsync();
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await db.Votes.Where(v => affectedIds.Contains(v.SuggestionId)).ExecuteDeleteAsync();
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if (affectedPlayerIds.Count > 0)
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{
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await db.Players.Where(p => affectedPlayerIds.Contains(p.Id)).ExecuteUpdateAsync(p => p.SetProperty(x => x.VotesFinal, false));
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}
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await db.Players.ExecuteUpdateAsync(p => p.SetProperty(x => x.VotesFinal, false));
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await tx.CommitAsync();
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@@ -167,7 +162,7 @@ public static class AdminEndpoints
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{
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RootId = targetRoot,
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LinkedSuggestionIds = affectedIds,
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UnfinalizedPlayers = affectedPlayerIds.Count
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UnfinalizedPlayers = await db.Players.CountAsync()
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});
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});
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@@ -209,21 +204,16 @@ public static class AdminEndpoints
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await db.SaveChangesAsync();
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var affectedPlayerIds = await db.Votes.Where(v => groupIds.Contains(v.SuggestionId)).Select(v => v.PlayerId).Distinct().ToListAsync();
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await db.Votes.Where(v => groupIds.Contains(v.SuggestionId)).ExecuteDeleteAsync();
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if (affectedPlayerIds.Count > 0)
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{
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await db.Players.Where(p => affectedPlayerIds.Contains(p.Id)).ExecuteUpdateAsync(p => p.SetProperty(x => x.VotesFinal, false));
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}
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await db.Players.ExecuteUpdateAsync(p => p.SetProperty(x => x.VotesFinal, false));
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await tx.CommitAsync();
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return Results.Ok(new
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{
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UnlinkedSuggestionIds = groupIds,
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UnfinalizedPlayers = affectedPlayerIds.Count
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UnfinalizedPlayers = await db.Players.CountAsync()
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});
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});
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@@ -133,7 +133,7 @@ Wenn ein Admin doppelte Spiele verknüpft:
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Mit **„Finalisieren"** werden deine Bewertungen gesperrt. Deaktiviere es, um erneut zu bearbeiten.
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„Finalisieren" ist nur während der Abstimmungsphase verfügbar und wird automatisch zurückgesetzt, wenn:
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„Finalisieren" ist nur während der Abstimmungsphase verfügbar und wird für **alle** automatisch zurückgesetzt, wenn:
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- Ein Joker ein neues Spiel hinzufügt
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- Ein Admin Spiele verknüpft oder trennt
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@@ -141,7 +141,7 @@ Mit **„Finalisieren"** werden deine Bewertungen gesperrt. Deaktiviere es, um e
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Wenn neue Spiele hinzugefügt oder Verknüpfungen geändert werden:
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- Betroffene Stimmen werden gelöscht
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- Deine Abstimmung wird automatisch zurückgesetzt
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- Alle Abstimmungen werden automatisch zurückgesetzt
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Überprüfe deine Liste und bewerte erneut, bevor du wieder finalisierst.
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@@ -133,7 +133,7 @@ If an admin links duplicate games:
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Toggling **"Finalize"** locks your scores. Toggle it off to edit again.
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Finalize is only available during the Vote phase and will automatically reset if:
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Finalize is only available during the Vote phase and will automatically reset for **everyone** if:
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- A joker adds a new game
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- An admin links or unlinks games
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@@ -141,7 +141,7 @@ Finalize is only available during the Vote phase and will automatically reset if
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If new games are added or links are modified:
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- Affected votes are cleared
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- You are automatically unfinalized
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- Everyone is automatically unfinalized
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Review your list and rescore before finalizing again.
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@@ -359,6 +359,41 @@ public class AdminTests
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});
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}
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[Fact]
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public async Task Link_unfinalizes_all_players()
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{
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await using var factory = new TestWebApplicationFactory();
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var admin = factory.CreateClientWithCookies();
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await admin.RegisterAsync("admin", admin: true);
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var p1 = factory.CreateClientWithCookies();
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await p1.RegisterAsync("p1");
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var p2 = factory.CreateClientWithCookies();
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await p2.RegisterAsync("p2");
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var a = await p1.CreateSuggestionAsync("A");
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var b = await p1.CreateSuggestionAsync("B");
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await admin.PostAsJsonAsync("/api/me/phase/next", new { });
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await p1.PostAsJsonAsync("/api/me/phase/next", new { });
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await p2.PostAsJsonAsync("/api/me/phase/next", new { });
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await p1.PostAsJsonAsync("/api/votes/finalize", new { Final = true });
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await p2.PostAsJsonAsync("/api/votes/finalize", new { Final = true });
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var link = await admin.PostAsJsonAsync("/api/admin/link-suggestions", new
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{
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SourceSuggestionId = a,
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TargetSuggestionId = b
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});
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link.EnsureSuccessStatusCode();
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await factory.WithDbContextAsync(async db =>
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{
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var players = await db.Players.Where(p => !p.IsAdmin).ToListAsync();
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Assert.All(players, p => Assert.False(p.VotesFinal));
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});
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}
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[Fact]
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public async Task Unlink_not_found_returns_empty_payload()
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{
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2
SPEC.md
2
SPEC.md
@@ -23,7 +23,7 @@ Help a small Discord group (4–8 players) pick a co-op game via phased flow:
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- Score each suggestion 0–10
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- Players see only their own votes; can finalize/unfinalize their ballot
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- **Linked games**: admins can link duplicates; linked games share a vote group. Moving a slider on one updates all linked siblings.
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- Linking two games clears votes for the linked group and unfinalizes affected players
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- Linking or unlinking games clears votes for the linked group and unfinalizes **all** players so ballots can be reviewed again
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## Results Phase
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- Visible only after admin enables results; players auto-advance when opened
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@@ -508,6 +508,7 @@ No. Suggestions and votes are read-only. Contact an admin for assistance.
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- Grant jokers during Vote
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- Link or unlink duplicate suggestions
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- Delete suggestions
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- View vote readiness (who has finalized)
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- Delete a player (removes their suggestions and votes)
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- Reset the database to factory defaults
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@@ -695,6 +696,7 @@ Nein. Vorschläge und Bewertungen sind schreibgeschützt. Wende dich bei Bedarf
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- Joker während der Abstimmung vergeben
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- Doppelte Vorschläge verknüpfen oder trennen
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- Vorschläge löschen
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- Abstimmungsstatus einsehen (wer finalisiert hat)
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- Einen Spieler löschen (inklusive dessen Vorschläge und Stimmen)
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- Die Datenbank auf Werkseinstellungen zurücksetzen
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