Stop phase polling writes unless state changes

This commit is contained in:
2026-02-05 17:04:52 +01:00
parent 8e50b31a5b
commit 52960a78bc
2 changed files with 6 additions and 2 deletions

View File

@@ -39,24 +39,28 @@ internal static class EndpointHelpers
var state = await db.AppState.FirstAsync();
var changed = false;
// Auto-upgrade any legacy Reveal phase to Vote to avoid blank screens
if (player.CurrentPhase == Phase.Reveal)
{
player.CurrentPhase = Phase.Vote;
changed = true;
}
// Keep phases aligned with results availability
if (state.ResultsOpen && player.CurrentPhase != Phase.Results)
{
player.CurrentPhase = Phase.Results;
changed = true;
}
else if (!state.ResultsOpen && player.CurrentPhase == Phase.Results)
{
player.CurrentPhase = Phase.Vote;
player.VotesFinal = false;
changed = true;
}
var changed = db.ChangeTracker.HasChanges();
if (changed)
{
await db.SaveChangesAsync();

View File

@@ -3,7 +3,7 @@
- [x] **Critical - Unsigned auth cookie allows impersonation** (`Infrastructure/PlayerIdentityExtensions.cs`, `Endpoints/EndpointHelpers.cs`, `wwwroot/js/api.js`): The `player` cookie stores a raw GUID and is trusted on every request; `/api/suggestions/all` exposes other players' IDs, so a user can copy an ID, set the cookie, and become that account (including admins). Move to ASP.NET Core cookie auth with signed/encrypted tickets or a server-side session table, and avoid exposing player IDs where not necessary.
- [x] **Critical - Stored XSS via suggestion content/links** (`wwwroot/js/ui.js`, `wwwroot/index.html`, `Endpoints/SuggestEndpoints.cs`): Names, descriptions, and URLs are injected with `innerHTML` and unescaped links; `gameUrl`/`youtubeUrl` accept any scheme. A malicious suggestion can run script when viewed. Sanitize/escape on render (use `textContent`), validate URLs to http/https on the server, and consider HTML sanitization for descriptions.
- [ ] **High - SSRF surface in screenshot validation** (`Endpoints/EndpointHelpers.IsReachableImageAsync`, `SuggestEndpoints.cs`): The server performs HEAD/GET requests to arbitrary user-provided URLs with minimal limits, enabling internal port probing and latency spikes. Restrict to allowlisted hosts or disable remote fetch; at minimum block private IPs/localhost, disallow redirects, and enforce tight size/time limits.
- [ ] **High - Phase recalculation writes on every poll** (`Endpoints/EndpointHelpers.GetPhase`, `wwwroot/app.js`): `GetPhase` unconditionally calls `SaveChangesAsync`; the client polls `/api/state` every 4s, causing constant writes and SQLite WAL churn/locks even when nothing changes. Track a `changed` flag and persist only when state mutations occur; consider reducing poll frequency or using long polling/server push later.
- [x] **High - Phase recalculation writes on every poll** (`Endpoints/EndpointHelpers.GetPhase`, `wwwroot/app.js`): `GetPhase` unconditionally calls `SaveChangesAsync`; the client polls `/api/state` every 4s, causing constant writes and SQLite WAL churn/locks even when nothing changes. Track a `changed` flag and persist only when state mutations occur; consider reducing poll frequency or using long polling/server push later.
- [ ] **Medium - Admin key accepted via query string** (`Endpoints/EndpointHelpers.IsAdmin`): Accepting `key` in the query leaks secrets via logs and referrers. Require the `X-Admin-Key` header (or authenticated admin account) only, and rate-limit/monitor attempts.
- [x] **Medium - Brittle base path detection on the client** (`wwwroot/js/api.js`): The heuristic that picks the first path segment can double-prefix or break when the app is nested (e.g., `/picknplay/`). Prefer explicit `<meta name="app-base">` or `<base>` and drop the autodetect fallback.
- [ ] **Maintenance - Centralize auth/phase concerns** (multiple endpoints): Each endpoint manually fetches the player, admin status, and phase gating, repeating logic and increasing drift risk. Introduce endpoint filters/middleware to attach the current player and enforce phase/admin requirements declaratively.