Files
zfxaction26_2/tests/ReactorMaintenance.Simulation.Tests/SimulationEngineTests.cs
2026-05-10 18:05:32 +02:00

409 lines
18 KiB
C#

namespace ReactorMaintenance.Simulation.Tests;
public sealed class SimulationEngineTests
{
[Fact]
public void NetworkPropagationSuppliesBoundConsumersAndReadiesReactor()
{
var level = BuildReadyLevel();
var next = m_Engine.AdvanceTurn(level);
Assert.Equal(EConsumerServiceState.Producing, next.GetProp(new(3, 2)).ServiceState);
Assert.Equal(EConsumerServiceState.Producing, next.GetProp(new(3, 3)).ServiceState);
Assert.Equal(EConsumerServiceState.Producing, next.GetProp(new(3, 4)).ServiceState);
Assert.Equal(ELevelState.Ready, next.Global.LevelState);
Assert.Contains(next.Forecasts, forecast => forecast.Kind == EForecastKind.ReactorReady);
}
[Fact]
public void ReactorActivatesOnlyAtReadyControl()
{
var level = m_Engine.AdvanceTurn(BuildReadyLevel()) with {
Robot = new() { Position = new(5, 3) }
};
var activated = m_Engine.ActivateReactor(level);
Assert.Equal(ELevelState.Won, activated.Global.LevelState);
Assert.True(activated.Reactors[0].Activated);
}
[Fact]
public void LeakingUndergroundCellInjectsMatchingSurfaceHazard()
{
var level = LevelState.Create("Leak", 6, 6);
level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Leaking, Amount = 5, Intensity = 5 }) with {
Leaks = [new LeakState { Carrier = ECarrierType.Fuel, UndergroundPosition = new(2, 2), AccessPosition = new(2, 2) }]
};
level = level.SetProp(new(2, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
var next = m_Engine.AdvanceTurn(level);
Assert.True(next.GetSurface(new(2, 2)).Fuel > 0);
}
[Fact]
public void ElementRemedyClearsHazardAndBlocksImmediateReentry()
{
var level = LevelState.Create("Remedy", 6, 6);
level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Leaking, Amount = 5, Intensity = 5 });
level = level.SetSurface(new(2, 2), new() { Fuel = 5 }) with {
Robot = new() { Position = new(2, 2), FuelNeutralizers = 1 },
Leaks = [new LeakState { Carrier = ECarrierType.Fuel, UndergroundPosition = new(2, 2), AccessPosition = new(2, 2) }]
};
var next = m_Engine.InteractLeak(level, ECarrierType.Fuel, true);
Assert.Equal(0, next.GetSurface(new(2, 2)).Fuel);
Assert.True(next.GetSurface(new(2, 2)).FuelBlockTurns > 0);
Assert.Equal(0, next.Robot.FuelNeutralizers);
}
[Fact]
public void ClosedDoorBlocksAdjacentHeatFlow()
{
var level = LevelState.Create("Door", 6, 6);
level = level.SetSurface(new(2, 2), new() { Heat = 8 }) with {
Doors = [new DoorState { A = new(2, 2), B = new(3, 2), State = EDoorState.Closed }]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Equal(0, next.GetSurface(new(3, 2)).Heat);
}
[Fact]
public void HeatShieldPreventsRobotHeatLoss()
{
var level = LevelState.Create("Heat shield", 6, 6);
level = level.SetSurface(new(2, 2), new() { Heat = Balancing.Current.RobotHeatSafetyThreshold }) with {
Robot = new() { Position = new(2, 2), HeatImmunitySteps = 1 }
};
var next = m_Engine.AdvanceTurn(level);
Assert.NotEqual(ELevelState.Lost, next.Global.LevelState);
}
[Fact]
public void JunctionRatioSplitsFlowAcrossInferredOutgoingBranches()
{
var level = BuildJunctionLevel(2);
var next = m_Engine.AdvanceTurn(level);
Assert.True(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount > 0);
Assert.Equal(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount, next.GetUnderground(new(3, 3), ECarrierType.Fuel).Amount);
Assert.True(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount < next.GetUnderground(new(2, 3), ECarrierType.Fuel).Amount);
}
[Fact]
public void JunctionZeroWeightBranchReceivesNoIntentionalOutflow()
{
var level = BuildJunctionLevel(0);
var next = m_Engine.AdvanceTurn(level);
Assert.Equal(0, next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount);
Assert.True(next.GetUnderground(new(3, 3), ECarrierType.Fuel).Amount > 0);
}
[Fact]
public void ValidatorRejectsAmbiguousJunctionSourceBranches()
{
var level = BuildJunctionLevel(2);
level = level.SetProp(new(3, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
var report = new LevelValidator().Validate(level);
Assert.False(report.IsValid);
Assert.Contains(report.Errors, error => error.Message.Contains("Ambiguous junction flow", StringComparison.Ordinal));
}
[Fact]
public void NonJunctionCellsAcceptBestFlowFromMultipleSourcePaths()
{
var level = LevelState.Create("Best path", 7, 7);
level = AddHorizontalUnderground(level, ECarrierType.Fuel, 1, 5, 3);
level = level.SetProp(new(1, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
level = level.SetProp(new(5, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
level = level.SetProp(new(3, 3), new() { Type = EPropType.Consumer, Carrier = ECarrierType.Fuel });
var report = new LevelValidator().Validate(level);
var next = m_Engine.AdvanceTurn(level);
Assert.True(report.IsValid);
Assert.Equal(EConsumerServiceState.Producing, next.GetProp(new(3, 3)).ServiceState);
}
[Fact]
public void RobotLosesOnUnsafeElementHazard()
{
var level = LevelState.Create("Unsafe", 6, 6);
level = level.SetSurface(new(2, 2), new() { Electricity = Balancing.Current.MaxValue }) with {
Robot = new() { Position = new(2, 2) }
};
var next = m_Engine.AdvanceTurn(level);
Assert.Equal(ELevelState.Lost, next.Global.LevelState);
}
[Fact]
public void RuleEventCanCreateTerminalLossForecast()
{
var level = LevelState.Create("Rule", 6, 6) with {
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.EndOfTurn,
ForecastText = "containment failure",
Predicates = [new RulePredicate { Kind = ERulePredicateKind.TurnAtLeast, Turn = 0 }],
Effects = [new RuleEffect { Kind = ERuleEffectKind.MarkTerminalLoss, Message = "CONTAINMENT FAILURE" }]
}
]
};
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EForecastKind.RuleEvent && forecast.Message == "containment failure");
Assert.Contains(forecasts, forecast => forecast.Kind == EForecastKind.TerminalLoss);
}
[Fact]
public void RuleEventCanTriggerFromNetworkBand()
{
var level = LevelState.Create("Network rule", 6, 6);
level = AddLine(level, ECarrierType.Fuel, new(2, 2), new(3, 2));
level = level.SetProp(new(2, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel }) with {
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.EndOfTurn,
Predicates = [new RulePredicate { Kind = ERulePredicateKind.NetworkBandAt, Position = new(3, 2), Carrier = ECarrierType.Fuel, NetworkValue = ENetworkValueKind.Amount, Band = EBand.Critical }],
Effects = [new RuleEffect { Kind = ERuleEffectKind.EmitWarning, Message = "fuel pressure high" }]
}
]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Contains("fuel pressure high", next.Global.Warnings);
}
[Fact]
public void RuleEventCanTriggerFromReactorReadiness()
{
var level = BuildReadyLevel() with {
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.EndOfTurn,
Predicates = [new RulePredicate { Kind = ERulePredicateKind.ReactorReadyIs, ReactorId = 1, BoolValue = true }],
Effects = [new RuleEffect { Kind = ERuleEffectKind.EmitWarning, Message = "reactor ready rule" }]
}
]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Contains("reactor ready rule", next.Global.Warnings);
}
[Fact]
public void RuleEventCanTriggerFromRobotInventory()
{
var level = LevelState.Create("Inventory rule", 6, 6) with {
Robot = new() { Position = new(1, 1), FuelNeutralizers = 1 },
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.StartOfSimulation,
Predicates = [new RulePredicate { Kind = ERulePredicateKind.RobotInventoryAtLeast, Remedy = ERemedyType.FuelNeutralizer, InventoryCount = 1 }],
Effects = [new RuleEffect { Kind = ERuleEffectKind.EmitWarning, Message = "fuel kit detected" }]
}
]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Contains("fuel kit detected", next.Global.Warnings);
}
[Fact]
public void RuleEventCanRemoveHazardsHeatAndInventory()
{
var level = LevelState.Create("Remove rule", 6, 6);
level = level.SetSurface(new(2, 2), new() { Fuel = 5, Heat = 5 }) with {
Robot = new() { Position = new(1, 1), FuelNeutralizers = 2 },
Doors = [
new DoorState { A = new(2, 2), B = new(1, 2), State = EDoorState.Closed },
new DoorState { A = new(2, 2), B = new(3, 2), State = EDoorState.Closed },
new DoorState { A = new(2, 2), B = new(2, 1), State = EDoorState.Closed },
new DoorState { A = new(2, 2), B = new(2, 3), State = EDoorState.Closed }
],
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.StartOfSimulation,
Predicates = [new RulePredicate { Kind = ERulePredicateKind.TurnAtLeast, Turn = 0 }],
Effects = [
new RuleEffect { Kind = ERuleEffectKind.RemoveSurfaceHazard, Position = new(2, 2), Carrier = ECarrierType.Fuel, Amount = 2 },
new RuleEffect { Kind = ERuleEffectKind.RemoveHeat, Position = new(2, 2), Amount = 3 },
new RuleEffect { Kind = ERuleEffectKind.RemoveInventory, Remedy = ERemedyType.FuelNeutralizer, Amount = 1 }
]
}
]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Equal(3, next.GetSurface(new(2, 2)).Fuel);
Assert.Equal(2, next.GetSurface(new(2, 2)).Heat);
Assert.Equal(1, next.Robot.FuelNeutralizers);
}
[Fact]
public void RuleEventStartLeakUsesAuthoredElectricityAccessFace()
{
var level = LevelState.Create("Electricity leak rule", 6, 6);
level = level.SetTerrain(new(2, 2), ECellTerrain.Wall);
level = level.SetUnderground(new(2, 2), ECarrierType.Electricity, new() { State = EUndergroundState.Intact }) with {
RuleEvents = [
new RuleEventState {
Phase = ERuleEventPhase.StartOfSimulation,
Predicates = [new RulePredicate { Kind = ERulePredicateKind.TurnAtLeast, Turn = 0 }],
Effects = [new RuleEffect { Kind = ERuleEffectKind.StartLeak, Position = new(2, 2), AccessPosition = new(2, 3), Carrier = ECarrierType.Electricity }]
}
]
};
var next = m_Engine.AdvanceTurn(level);
Assert.Single(next.Leaks);
Assert.Equal(new(2, 3), next.Leaks[0].AccessPosition);
Assert.True(next.GetSurface(new(2, 3)).Electricity > 0);
}
[Fact]
public void ValidatorRejectsInvalidRuleTargets()
{
var level = LevelState.Create("Invalid rules", 6, 6);
level = level.SetTerrain(new(2, 2), ECellTerrain.Wall) with {
RuleEvents = [
new RuleEventState {
Predicates = [new RulePredicate { Kind = ERulePredicateKind.PropStateAt, Position = new(1, 1) }],
Effects = [
new RuleEffect { Kind = ERuleEffectKind.AddSurfaceHazard, Position = new(2, 2), Carrier = ECarrierType.Fuel, Amount = 1 },
new RuleEffect { Kind = ERuleEffectKind.RepairNetworkCell, Position = new(3, 3), Carrier = ECarrierType.Coolant }
]
}
]
};
var report = new LevelValidator().Validate(level);
Assert.False(report.IsValid);
Assert.Contains(report.Errors, error => error.Message.Contains("Rule prop predicate", StringComparison.Ordinal));
Assert.Contains(report.Errors, error => error.Message.Contains("Rule surface effect", StringComparison.Ordinal));
Assert.Contains(report.Errors, error => error.Message.Contains("Rule network effect", StringComparison.Ordinal));
}
[Fact]
public void ValidatorRejectsWallHazardsAndInvalidReactorBinding()
{
var level = LevelState.Create("Invalid", 6, 6);
level = level.SetTerrain(new(2, 2), ECellTerrain.Wall);
level = level with {
Surface = level.Surface.ToArray(),
Reactors = [new ReactorBinding { ControlPosition = new(3, 3), FuelConsumerPosition = new(1, 1), CoolantConsumerPosition = new(1, 1), ElectricityConsumerPosition = new(1, 1) }]
};
level.Surface[level.Index(new(2, 2))] = new() { Heat = 1 };
var report = new LevelValidator().Validate(level);
Assert.False(report.IsValid);
Assert.Contains(report.Errors, error => error.Message.Contains("Wall cell", StringComparison.Ordinal));
Assert.Contains(report.Errors, error => error.Message.Contains("Reactor binding", StringComparison.Ordinal));
}
[Fact]
public void LevelSerializationRoundTripsCurrentSchemaOnly()
{
var level = BuildReadyLevel();
var json = LevelSerializer.Serialize(level);
var loaded = LevelSerializer.Deserialize(json);
Assert.Contains("\"Version\": 2", json);
Assert.Equal(level.Name, loaded.Name);
Assert.Equal(EPropType.Flow, loaded.GetProp(new(2, 2)).Type);
}
[Fact]
public void LevelSerializationRejectsOldSchema()
{
var json = """
{
"Version": 1,
"Level": {}
}
""";
var exception = Assert.Throws<InvalidOperationException>(() => LevelSerializer.Deserialize(json));
Assert.Contains("Unsupported level file version 1", exception.Message);
}
private static LevelState BuildReadyLevel()
{
var level = LevelState.Create("Ready", 8, 7);
level = AddLine(level, ECarrierType.Fuel, new(2, 2), new(3, 2));
level = AddLine(level, ECarrierType.Coolant, new(2, 3), new(3, 3));
level = AddLine(level, ECarrierType.Electricity, new(2, 4), new(3, 4));
level = level.SetProp(new(2, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
level = level.SetProp(new(2, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Coolant });
level = level.SetProp(new(2, 4), new() { Type = EPropType.Flow, Carrier = ECarrierType.Electricity });
level = level.SetProp(new(3, 2), new() { Type = EPropType.Consumer, Carrier = ECarrierType.Fuel });
level = level.SetProp(new(3, 3), new() { Type = EPropType.Consumer, Carrier = ECarrierType.Coolant });
level = level.SetProp(new(3, 4), new() { Type = EPropType.Consumer, Carrier = ECarrierType.Electricity });
level = level.SetProp(new(5, 3), new() { Type = EPropType.ReactorControl, ReactorId = 1 });
return level with {
Robot = new() { Position = new(5, 3) },
Reactors = [
new ReactorBinding {
ReactorId = 1,
ControlPosition = new(5, 3),
FuelConsumerPosition = new(3, 2),
CoolantConsumerPosition = new(3, 3),
ElectricityConsumerPosition = new(3, 4)
}
]
};
}
private static LevelState AddLine(LevelState level, ECarrierType carrier, GridPosition a, GridPosition b)
{
level = level.SetUnderground(a, carrier, new() { State = EUndergroundState.Intact });
level = level.SetUnderground(b, carrier, new() { State = EUndergroundState.Intact });
return level;
}
private static LevelState BuildJunctionLevel(int mode)
{
var level = LevelState.Create("Junction", 6, 6);
level = level.SetUnderground(new(1, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
level = level.SetUnderground(new(2, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
level = level.SetUnderground(new(3, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
level = level.SetProp(new(1, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
return level.SetProp(new(2, 3), new() { Type = EPropType.Junction, Carrier = ECarrierType.Fuel, JunctionMode = mode });
}
private static LevelState AddHorizontalUnderground(LevelState level, ECarrierType carrier, int startX, int endX, int y)
{
for (var x = startX; x <= endX; x++)
level = level.SetUnderground(new(x, y), carrier, new() { State = EUndergroundState.Intact });
return level;
}
private readonly SimulationEngine m_Engine = new();
}