Files
zfxaction26_2/src/ReactorMaintenance.Simulation/SmokeSpreadEffect.cs

35 lines
1.1 KiB
C#

namespace ReactorMaintenance.Simulation;
public sealed class SmokeSpreadEffect : IAreaSimulationEffect
{
public CellState[] Apply(LevelState level, CellState[] cells)
{
var next = cells.ToArray();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = cells[level.Index(position)];
if (cell.Hazards.Smoke < 6)
continue;
SpreadToNeighbors(level, next, position);
}
}
return next;
}
private static void SpreadToNeighbors(LevelState level, CellState[] next, GridPosition position)
{
foreach (var neighbor in position.Neighbors().Where(level.InBounds))
{
var neighborCell = next[level.Index(neighbor)];
if (!neighborCell.IsWalkable || neighborCell.DoorLocked)
continue;
next[level.Index(neighbor)] = neighborCell with { Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) } };
}
}
}