namespace ReactorMaintenance.Simulation.Tests; public sealed class LevelEditorTests { [Fact] public void DoorToolPlacesSingleFloorDoorProp() { var level = LevelState.Create("Door editor", 6, 6); var next = LevelEditor.Apply(level, new(2, 2), new() { Tool = EEditorTool.Door }); Assert.Equal(EPropType.Door, next.GetProp(new(2, 2)).Type); Assert.Equal(EDoorState.Closed, next.GetProp(new(2, 2)).DoorState); } [Fact] public void ConsumerToolPlacesCarrierAgnosticConsumer() { var level = LevelState.Create("Consumer editor", 6, 6); var next = LevelEditor.Apply(level, new(2, 2), new() { Tool = EEditorTool.Consumer, Carrier = ECarrierType.Fuel }); Assert.Equal(EPropType.Consumer, next.GetProp(new(2, 2)).Type); Assert.Equal(EConsumerServiceState.Unknown, next.GetProp(new(2, 2)).FuelServiceState); Assert.Equal(EConsumerServiceState.Unknown, next.GetProp(new(2, 2)).CoolantServiceState); Assert.Equal(EConsumerServiceState.Unknown, next.GetProp(new(2, 2)).ElectricityServiceState); } [Fact] public void ElectricityLeakUsesAuthoredWallAccessFace() { var level = LevelState.Create("Electricity leak editor", 6, 6); level = level.SetTerrain(new(2, 2), ECellTerrain.Wall); var next = LevelEditor.SetLeak(level, new(2, 2), new(2, 3), ECarrierType.Electricity); var rejected = LevelEditor.SetLeak(next, new(2, 2), new(4, 4), ECarrierType.Electricity); Assert.Single(next.Leaks); Assert.Equal(new(2, 3), next.Leaks[0].AccessPosition); Assert.Equal(EUndergroundState.Leaking, next.GetUnderground(new(2, 2), ECarrierType.Electricity).State); Assert.Equal(next.Leaks, rejected.Leaks); } [Fact] public void ElectricityLeakAccessCyclesAcrossAdjacentFloorFaces() { var level = LevelState.Create("Electricity leak editor", 6, 6); level = level.SetTerrain(new(2, 2), ECellTerrain.Wall); level = level.SetTerrain(new(2, 1), ECellTerrain.Wall); level = LevelEditor.Apply(level, new(2, 2), new() { Tool = EEditorTool.Underground, Carrier = ECarrierType.Electricity }); var first = LevelEditor.CycleElectricityLeakAccess(level, new(2, 2)); var second = LevelEditor.CycleElectricityLeakAccess(first, new(2, 2)); Assert.Single(first.Leaks); Assert.Equal(new(3, 2), first.Leaks[0].AccessPosition); Assert.Single(second.Leaks); Assert.Equal(new(2, 3), second.Leaks[0].AccessPosition); } [Fact] public void ReactorControlToolCreatesUnboundReactorState() { var level = LevelState.Create("Reactor editor", 6, 6); var next = LevelEditor.Apply(level, new(2, 2), new() { Tool = EEditorTool.ReactorControl }); Assert.Single(next.Reactors); Assert.Equal(new(2, 2), next.Reactors[0].ControlPosition); Assert.Equal(1, next.Reactors[0].ReactorId); } [Fact] public void MoveOccupantMovesRobotToFloorDestination() { var level = LevelState.Create("Move editor", 6, 6) with { Robot = new() { Position = new(1, 1) } }; var next = LevelEditor.MoveOccupant(level, new(1, 1), new(3, 3)); Assert.Equal(new(3, 3), next.Robot.Position); } [Fact] public void MoveOccupantMovesPropAndUpdatesReactorControlPosition() { var level = LevelState.Create("Move editor", 6, 6); level = LevelEditor.Apply(level, new(1, 1), new() { Tool = EEditorTool.ReactorControl }); var next = LevelEditor.MoveOccupant(level, new(1, 1), new(3, 3)); Assert.Equal(EPropType.None, next.GetProp(new(1, 1)).Type); Assert.Equal(EPropType.ReactorControl, next.GetProp(new(3, 3)).Type); Assert.Equal(new(3, 3), next.Reactors[0].ControlPosition); } }