namespace ReactorMaintenance.Simulation; public enum ECellKind { Empty, Floor, Wall, Reactor, CoolingPump, Generator, PressureRegulator, DiagnosticTerminal, ControlTerminal } public enum EPipeMedium { None, Pressure, Coolant, Fuel } public enum EFailureKind { PipeBurst, Ignition, Meltdown, StabilityCollapse, ReactorReady } public sealed record GridPosition(int X, int Y) { public IEnumerable Neighbors() { yield return new(X - Balancing.NeighborDistance, Y); yield return new(X + Balancing.NeighborDistance, Y); yield return new(X, Y - Balancing.NeighborDistance); yield return new(X, Y + Balancing.NeighborDistance); } } public sealed record HazardState { public HazardState Clamp() { return this with { Heat = Rules.Clamp(Heat), Smoke = Rules.Clamp(Smoke), FuelVapor = Rules.Clamp(FuelVapor), LiquidFuel = Rules.Clamp(LiquidFuel), CoolantPooling = Rules.Clamp(CoolantPooling), ElectricalCharge = Rules.Clamp(ElectricalCharge), Stability = Rules.Clamp(Stability) }; } public int Heat { get; init; } public int Smoke { get; init; } public int FuelVapor { get; init; } public int LiquidFuel { get; init; } public int CoolantPooling { get; init; } public int ElectricalCharge { get; init; } public int Stability { get; init; } = Balancing.DefaultHazardStability; public bool Fire { get; init; } } public sealed record CellState { public ECellKind Kind { get; init; } = ECellKind.Floor; public EPipeMedium Pipe { get; init; } public int Flow { get; init; } public int Pressure { get; init; } public int Integrity { get; init; } = Balancing.DefaultCellIntegrity; public int LeakRate { get; init; } public bool PipeOpen { get; init; } = true; public bool Powered { get; init; } public bool DoorLocked { get; init; } public HazardState Hazards { get; init; } = new(); public bool IsWalkable => Kind != ECellKind.Wall && Kind != ECellKind.Empty; public bool HasPipe => Pipe != EPipeMedium.None; } public sealed record GlobalState { public int Turn { get; init; } public int ActionsPerTurn { get; init; } = Balancing.DefaultActionsPerTurn; public int CoreHeat { get; init; } = Balancing.DefaultCoreHeat; public int FacilityStability { get; init; } = Balancing.DefaultFacilityStability; public int Power { get; init; } = Balancing.DefaultPower; public int Cooling { get; init; } = Balancing.DefaultCooling; public bool ReactorActivated { get; init; } public bool Lost { get; init; } public string Status { get; init; } = "STABILIZE SYSTEMS"; } public sealed record Forecast(EFailureKind Kind, GridPosition? Position, int Turns, string Message); public sealed record LevelState { public static LevelState Create(string name, int width, int height) { if (width < Balancing.MinimumLevelSize || height < Balancing.MinimumLevelSize) throw new ArgumentOutOfRangeException(nameof(width), $"Levels must be at least {Balancing.MinimumLevelSize}x{Balancing.MinimumLevelSize}."); var cells = CreateCells(width, height); for (var y = Balancing.FirstGridCoordinate; y < height; y++) { for (var x = Balancing.FirstGridCoordinate; x < width; x++) { if (x == Balancing.FirstGridCoordinate || y == Balancing.FirstGridCoordinate || x == width - Balancing.NeighborDistance || y == height - Balancing.NeighborDistance) cells[y * width + x] = cells[y * width + x] with { Kind = ECellKind.Wall }; } } return new() { Name = name, Width = width, Height = height, Cells = cells, Robot = new(Balancing.DefaultRobotCoordinate, Balancing.DefaultRobotCoordinate) }; } public CellState GetCell(GridPosition position) { EnsureInBounds(position); return Cells[Index(position)]; } public LevelState SetCell(GridPosition position, CellState cell) { EnsureInBounds(position); var cells = Cells.ToArray(); cells[Index(position)] = cell; return this with { Cells = cells }; } public bool InBounds(GridPosition position) { return position.X >= Balancing.FirstGridCoordinate && position.Y >= Balancing.FirstGridCoordinate && position.X < Width && position.Y < Height; } public int Index(GridPosition position) { return position.Y * Width + position.X; } private void EnsureInBounds(GridPosition position) { if (!InBounds(position)) throw new ArgumentOutOfRangeException(nameof(position), $"Position {position.X},{position.Y} is outside {Width}x{Height}."); } private static CellState[] CreateCells(int width, int height) { return Enumerable.Range(Balancing.FirstGridCoordinate, width * height).Select(_ => new CellState()).ToArray(); } public string Name { get; init; } = "New Reactor"; public int Width { get; init; } = Balancing.DefaultLevelWidth; public int Height { get; init; } = Balancing.DefaultLevelHeight; public CellState[] Cells { get; init; } = CreateCells(Balancing.DefaultLevelWidth, Balancing.DefaultLevelHeight); public GridPosition Robot { get; init; } = new(Balancing.DefaultRobotCoordinate, Balancing.DefaultRobotCoordinate); public GlobalState Global { get; init; } = new(); public IReadOnlyList Forecasts { get; init; } = Array.Empty(); } internal static class Rules { public static int Clamp(int value) { return Math.Clamp(value, Balancing.MinHazardValue, Balancing.MaxHazardValue); } }