use_case: stylized-concept

quality: medium

prompt: Create a mood image for the Godot SplashScreen of Reactor Maintenance. Use the art bible: modern elegant stylized playful sci-fi, scrappy industrial reactor-maintenance tone, readable top-down 2D game art language, crisp simplified shapes, selective dark outlines, restrained lighting, cool graphite and blue-gray steel base with semantic accents, texture through hue variation rather than luminance noise. Scene: a short branded entry screen, quiet reactor control bay floor plates seen from top-down/isometric-flat 2D, compact maintenance robot silhouette near a dormant reactor emblem, one calm pulsing green-white status light. Composition: centered title-space mood without legible title text, clean negative space, first-screen polish. Avoid photorealism, noisy texture, tiny mechanical clutter, heavy bloom, CRT, cyberpunk neon overload, text, watermark.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for the Godot MainMenu of Reactor Maintenance. Apply the full art bible: readable stylized 2D sci-fi, scrappy industrial, crisp simplified panels, selective dark outlines, cool graphite steel, hue-varied worn paint, semantic accents only. Screen concept: elegant main menu over a top-down reactor maintenance floor, vertical command stack area suggested with clean button silhouettes but no readable text, compact reactor core icon motif, muted pipe routes in background, playful but functional. Composition: 16:9 game UI mockup, restrained panels, readable hierarchy, menu commands prominent. Avoid text, watermark, photorealism, noisy grime, tiny wires everywhere, heavy glow.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for CampaignIntro scene in Reactor Maintenance. Use the art bible style: modern elegant stylized playful sci-fi, scrappy industrial reactor-maintenance, clean silhouettes, top-down tactical asset language, cool steel and graphite with restrained teal and amber accents, hue variation for worn panels. Screen: level briefing panel with level name/flavor text areas represented as abstract unreadable blocks, small handcrafted level map thumbnail, worn maintenance docket feel without paper fantasy, Begin/Back button silhouettes. Mood: lore-rich but compact, industrial and approachable. Avoid readable text, watermark, photorealism, dense clutter, high-frequency scratches.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for the GenerationScreen / Play Random Level loading screen of Reactor Maintenance. Art bible: crisp stylized 2D, scrappy industrial sci-fi, selective dark outlines, cool graphite/blue-gray steel, semantic red/cyan/yellow/orange/green accents, hue-based texture only. Screen: procedural level assembly mood, modular tiles and thick pipe route fragments sliding into a grid, small maintenance robot waiting at edge, compact progress panel with abstract unreadable glyph rows. Composition: clear center grid construction, minimal animation implication, not decorative. Avoid readable text, watermark, noisy texture, neon cyberpunk, heavy bloom.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for the OptionsScreen of Reactor Maintenance. Follow art bible: modern elegant stylized playful sci-fi with scrappy industrial reactor-maintenance tone, crisp simplified UI panels, cool steel/graphite palette, hue variation not noise, selective outlines. Screen: utilitarian settings panel with audio sliders, fullscreen toggle, UI scale selector, accessibility toggles, and Back button represented visually without readable text. Style: quiet operational UI, dense but organized, no marketing hero, no nested decorative cards. Avoid text, watermark, photorealism, noisy grime, tiny details.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for TutorialScreen in Reactor Maintenance. Use the art bible style: readable stylized 2D, modern elegant playful sci-fi, scrappy industrial, restrained lighting, graphite/steel base, semantic accents, hue-varied wear, clean silhouettes. Screen: tutorial topic list beside a content panel, small top-down grid vignette demonstrating robot movement, hazard remedy, forecast, and reactor activation through icons and abstract diagrams, no readable text. Composition: teach interaction grammar clearly, practical UI for mouse/keyboard. Avoid text, watermark, photorealism, clutter, tiny unreadable icon noise.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for GameOverScreen in Reactor Maintenance. Art bible: stylized top-down sci-fi, scrappy industrial, clean silhouettes, cool graphite/blue-gray steel, selective dark outlines, hue variation over luminance noise. Screen: full-screen campaign failure endpoint, darkened reactor floor, one failed level map silhouette, restrained red critical accents and orange heat support, retry and main menu button shapes without readable text. Mood: tense but not horror, readable and elegant. Avoid gore, photorealism, heavy smoke, noisy texture, text, watermark.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for GameWonScreen in Reactor Maintenance. Use art bible: modern elegant stylized playable sci-fi, scrappy industrial but hopeful, crisp 2D shapes, selective outlines, cool steel/graphite base, green-white ready/won accents, hue-shifted worn metal. Screen: campaign completion endpoint, reactor core safely online, repaired pipe networks softly organized, final lore panel and completed-count area represented as abstract unreadable blocks, single main menu button shape. Avoid text, watermark, photorealism, noisy texture, excessive glow.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for LoseOverlay in Reactor Maintenance. Apply art bible: crisp stylized 2D, scrappy industrial reactor UI, cool steel graphite palette, semantic critical red/orange accents, selective outlines, hue variation not noisy luminance. Screen: level grid visible dimmed behind immediate failure modal, modal has cause indicator area, Retry Level and Main Menu button silhouettes, clear focus, paused grid input. Mood: urgent but clean, no horror. Avoid readable text, watermark, photorealism, dense debris, heavy bloom.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for WinOverlay in Reactor Maintenance. Art bible: modern elegant stylized sci-fi, scrappy industrial but repaired, crisp simplified UI, selective dark outlines, cool steel/graphite with bright green-white ready accents. Screen: level grid dimmed behind success modal, reactor online state, next level / finish campaign / main menu button silhouettes without readable text, compact completion text area represented abstractly. Mood: satisfying, functional, not celebratory fireworks. Avoid text, watermark, photorealism, excessive glow, noisy texture.


use_case: ui-mockup

quality: medium

prompt: Create a mood board image for reusable Godot controls in Reactor Maintenance: PrimaryButton, StateBadge, LevelHeader, CellInspector, ForecastList, InventoryStrip, OutcomeOverlay, ConfirmDialog. Use art bible: stylized readable 2D sci-fi, scrappy industrial, crisp simplified panels, selective outlines, cool graphite and blue-gray steel with semantic red/cyan/yellow/orange/green accents, hue variation instead of noisy texture. Composition: organized UI component sheet with visual examples but no readable text, button states, badges, inventory icons, forecast rows. Avoid text labels, watermark, photorealism, high-frequency detail.


use_case: stylized-concept

quality: medium

prompt: Create a detailed mood image for LevelScreen surface gameplay in Reactor Maintenance. Use the art bible exactly: readable top-down tactical 2D game art, modern elegant stylized playful sci-fi, scrappy industrial reactor-maintenance, crisp simplified shapes, selective dark outlines, cool graphite/blue-gray steel base, semantic fuel red/coolant cyan/electric yellow/heat orange/ready green accents, hue-variation texture not luminance noise. Scene: full Godot LevelScreen layout with top header, central grid viewport, right inspector panel, bottom action bar, inventory strip. Grid shows floor plates, walls, thick pipes, robot marker, control terminals, cooling pump, generator, pressure regulator, reactor control. UI has abstract blocks/icons, no readable text. Composition: playable, readable, dense but organized. Avoid photorealism, noisy grime, tiny wires, text, watermark.


use_case: stylized-concept

quality: medium

prompt: Create a mood image for a critical LevelScreen moment in Reactor Maintenance. Art bible: readable top-down stylized 2D, scrappy industrial sci-fi, clear silhouettes, selective outlines, cool graphite steel, hue-based wear, semantic accents. Scene: same Godot LevelScreen layout with grid, inspector, action bar. Gameplay state: reactor near critical, fuel slick red pooling, coolant spill cyan, electric arcs yellow, heat patches orange-white, robot positioned near a valve and terminal, forecast warnings in side panel as icon rows, Activate Reactor command visually prominent but other actions present. Keep hazards immediately distinct and large-shaped, not noisy. Avoid readable text, watermark, photorealism, heavy bloom, chaotic debris.


use_case: stylized-concept

quality: medium

prompt: Create a mood image for the underground network view of Reactor Maintenance LevelScreen. Use art bible: crisp stylized top-down 2D, scrappy industrial reactor maintenance, cool graphite/steel, semantic route colors, hue variation not noise, selective dark outlines. Scene: beneath-floor pipe and conduit layer shown as readable thick continuous routes: fuel pipes with red bands, coolant pipes with cyan-blue bands, electricity conduits with yellow insulated housings. Include junctions, valves, leaks, breaks, source nodes, and terminal access points with oversized state lights. Composition: gameplay map view, clear route logic, no tiny pipe bundles. Avoid text, watermark, photorealism, tangled clutter, high-frequency scratches.


use_case: stylized-concept

quality: medium

prompt: Create a mood image for LevelScreen showing combined surface and underground awareness in Reactor Maintenance. Art bible: modern elegant stylized 2D sci-fi, scrappy industrial, readable top-down tactical, selective outlines, restrained lighting, cool steel/graphite, hue-varied texture, semantic accents. Scene: central grid uses a surface/underground split view: left half normal floor with robot, props and hazards; right half ghosted cutaway under-floor pipe/conduit network, with a terminal creating an all-seeing scan cone. Include inspector panel highlighting both surface hazards and underground values as abstract icon rows. Avoid readable text, watermark, photorealism, clutter, excessive glow.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for the all-seeing-eye interface in Reactor Maintenance, a Godot LevelScreen terminal mode that reveals underground systems. Use art bible: elegant stylized playful sci-fi, scrappy industrial reactor maintenance, crisp simplified shapes, selective dark outlines, cool graphite/blue-gray steel, muted teal/purple-blue secondary diagnostic accents allowed, hue variation over luminance noise. Screen: top-down grid background with a central diagnostic terminal icon shaped like a practical industrial eye/scanner, radial scan overlay revealing hidden pipes, leaks, pressure values, forecast warnings as icon rows, inspector panel with clean diagnostic readouts represented by abstract glyph blocks. Avoid readable text, watermark, CRT scanlines, glitch effects, cyberpunk neon overload, noisy details.


use_case: stylized-concept

quality: medium

prompt: Create a close mood image for the all-seeing-eye diagnostic overlay visual language in Reactor Maintenance. Art bible: readable stylized 2D game art, scrappy industrial sci-fi, crisp shapes, functional charm, selective outlines, cool steel/graphite with teal diagnostic light and semantic hazard colors, texture through hue shifts. Subject: a top-down terminal access panel projecting an eye-like scanner overlay onto a grid tile, revealing underground fuel/coolant/electric routes below the surface, with large readable icons and state lights, no readable text. Composition: asset/UI mood reference, focused on overlay treatment and scan aesthetics. Avoid text, watermark, photorealism, heavy bloom, tiny wires, noisy texture.


use_case: stylized-concept

quality: medium

prompt: Create a mood sheet of designed gameplay props for Reactor Maintenance. Use art bible: top-down readable 2D, modern elegant stylized playful sci-fi, scrappy industrial, crisp simplified shapes, selective dark outlines, cool graphite/blue-gray steel, hue-variation wear, semantic accents. Include separate top-down props with padding: control terminal with teal/green screen, diagnostic all-seeing-eye terminal with scanner identity, cooling pump with round tank/impeller and cyan accent, generator with coil/flywheel and yellow electricity accent, pressure regulator with gauge and valve, reactor control with largest authority silhouette and green activation core. Each prop has one obvious interaction feature and large state light. No labels or text. Avoid photorealism, noisy grime, tiny clutter, watermark.


use_case: stylized-concept

quality: medium

prompt: Create a mood sheet of hazards and failure visuals for Reactor Maintenance. Follow art bible: stylized readable 2D, clear silhouettes, selective outlines, semantic colors, hue variation rather than luminance noise, no painterly chaos. Include top-down hazard shapes with padding: red fuel slick with smooth pooling, cyan coolant spill with colder edges, angular yellow electric arcs or charged patch, orange-white heat/fire patch, broken pipe leak, ruptured conduit, critical reactor warning tile. Use large readable shapes and quiet interiors for icons/highlights. Avoid text, watermark, photorealism, gore, random speckles, dense debris, heavy bloom.


use_case: stylized-concept

quality: medium

prompt: Create a mood sheet for the Reactor Maintenance player robot. Art bible: compact practical likable but not comedic, readable top-down body shape, small tool arms or maintenance appendages, visible direction cue, one clear status light, brighter than floor tiles but less saturated than hazards, cool graphite/blue-gray steel body with restrained accent colors, hue-varied worn paint. Include several top-down pose/state variations: idle, moving, interacting with valve, shielded from heat, carrying remedy canister. Crisp stylized 2D, selective outlines, generous padding. Avoid text, watermark, photorealism, noisy texture, tiny mechanical clutter.


use_case: stylized-concept

quality: medium

prompt: Create a mood sheet for floor, wall, and pipe tile art in Reactor Maintenance. Use art bible: readable top-down tactical 2D, modern elegant stylized scrappy industrial sci-fi, cool graphite/blue-gray steel, subtle hue shifts between plates, selective outlines, texture by broad hue variation not luminance noise. Include quiet floor plates, rubberized seams, maintenance decking, heavy wall blockers with reinforced ribs, warning trim, thick pipe segments, elbows, junctions, valves, source nodes, leaks and breaks for fuel/coolant/electricity. Keep tiles grid-readable and not decorative. Avoid text, watermark, photorealism, noisy scratches, tiny pipe bundles.


use_case: ui-mockup

quality: medium

prompt: Create a mood image for campaign level selection/lore presentation in Reactor Maintenance, supporting the CampaignIntro and campaign chain concept. Apply art bible: stylized readable 2D sci-fi, scrappy industrial reactor maintenance, crisp simplified UI, cool graphite/steel, restrained semantic accents, hue variation texture. Scene: linear chain of handcrafted level nodes inside a maintenance facility schematic, each node represented by icon-only badges and small abstract flavor panels, current level highlighted, completed levels green-white, dangerous future levels amber/red. No readable text. Avoid watermark, photorealism, noisy clutter, neon overload, heavy glow.