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ec8761f4e8
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Tighten editor validation coverage
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2026-05-14 10:29:36 +02:00 |
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6decf2a9d2
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Align frontend pulse contract and tasks
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2026-05-14 10:26:56 +02:00 |
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830c7aef14
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Implement surface safety and powered props
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2026-05-14 10:19:21 +02:00 |
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2ad7feef96
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Add sprinkler valve simulation contract
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2026-05-14 10:15:12 +02:00 |
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6db3e60fd1
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Add pulse contract and isolation valves
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2026-05-14 10:11:35 +02:00 |
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c5688d2c0d
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godot imports
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2026-05-14 10:00:19 +02:00 |
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c149fe02a3
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Rename coolant to water
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2026-05-14 10:00:08 +02:00 |
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4ac8a77e8e
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Refresh implementation task backlog
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2026-05-14 03:06:12 +02:00 |
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670ee5c59c
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Clarify powered terminals and campaign hazards
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2026-05-14 02:58:54 +02:00 |
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e90ab07e64
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Align campaign with core design rules
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2026-05-14 02:12:26 +02:00 |
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04a72e4966
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Draft campaign design document
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2026-05-14 01:20:25 +02:00 |
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fe1f46212b
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Document campaign choice rescue
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2026-05-14 01:02:06 +02:00 |
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1eb940ef15
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Updated agents
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2026-05-14 00:59:39 +02:00 |
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57dd5d1e36
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Document coolant sprinkler evaporation design
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2026-05-14 00:36:08 +02:00 |
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7777800a5d
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Document pulse-based simulation timing
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2026-05-13 23:25:18 +02:00 |
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4a3fd37ab4
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Implement Godot grid viewport rendering
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2026-05-13 03:43:05 +02:00 |
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b939246ba4
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Simulation bridge
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2026-05-13 01:56:50 +02:00 |
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251cfa5016
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image imports and new TASKS.md
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2026-05-13 01:18:49 +02:00 |
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390a09015b
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Integrate Godot cutout art
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2026-05-12 22:36:13 +02:00 |
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3224f3768b
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Add Godot scene mood art
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2026-05-12 21:46:50 +02:00 |
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171d68e102
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Add art style bible
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2026-05-12 21:28:07 +02:00 |
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33859d2cf6
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Implement Godot UX scene scaffold
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2026-05-12 21:06:48 +02:00 |
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8cf554574b
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Main godot scene
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2026-05-12 20:40:22 +02:00 |
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ff8ee32c9a
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Add Godot UX blueprint
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2026-05-12 20:39:07 +02:00 |
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c38a9670ba
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Add empty Godot frontend shell
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2026-05-12 20:20:36 +02:00 |
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672f055a80
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increased sim speed
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2026-05-12 00:19:00 +02:00 |
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adf1475fc0
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Add editor simulation playback
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2026-05-12 00:15:41 +02:00 |
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06d37aac10
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Fix editor drag feedback and surface overlays
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2026-05-12 00:06:12 +02:00 |
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99482c7011
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UI iteration.
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2026-05-12 00:01:07 +02:00 |
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fbb7c0490c
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Refine editor inspector and drag painting
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2026-05-11 23:18:47 +02:00 |
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dfe0cb3b6a
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Add editor image badges and drag moves
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2026-05-11 23:03:29 +02:00 |
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884cc4503f
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cleanup
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2026-05-11 22:38:33 +02:00 |
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0651603fd2
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Rework Win2D editor layers
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2026-05-11 22:34:19 +02:00 |
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69ed79ce86
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Update task progress
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2026-05-11 22:25:08 +02:00 |
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e1ac56d201
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Rework simulation rules
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2026-05-11 22:18:43 +02:00 |
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3d406179bf
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Restore complete design system documentation
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2026-05-11 22:02:46 +02:00 |
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787f1e5e85
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Document approved design iteration
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2026-05-11 21:53:55 +02:00 |
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5ddd1b8ec8
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Cleanup
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2026-05-11 21:51:18 +02:00 |
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1b9372ff7c
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Restore dual terrain tilemap rendering
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2026-05-10 23:04:48 +02:00 |
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3a52db0071
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Finish rewrite task list
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2026-05-10 22:35:25 +02:00 |
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5a186fb606
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Split simulation systems
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2026-05-10 18:49:24 +02:00 |
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6c7fa070f6
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cleanup code
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2026-05-10 18:37:30 +02:00 |
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d22c4a7528
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Update rewrite docs and cleanup
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2026-05-10 18:09:43 +02:00 |
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7ffaa140a8
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Introduce simulation engine facade
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2026-05-10 18:08:03 +02:00 |
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3c5fc60ffe
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Parameterize surface interactions
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2026-05-10 18:07:16 +02:00 |
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9cd9defc0b
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Unify junction props
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2026-05-10 18:05:32 +02:00 |
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1aa9734e08
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Split simulation models
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2026-05-10 18:03:46 +02:00 |
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a0b10423ac
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Expand rule event coverage
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2026-05-10 17:38:43 +02:00 |
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cb28eee1dd
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Add branch-aware junction flow
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2026-05-10 17:29:19 +02:00 |
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b232c0319f
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Track rewrite tooling setup
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2026-05-10 19:14:28 +02:00 |
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