Fix tilemap asset loading
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@@ -50,7 +50,8 @@ public sealed partial class MainWindow
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private async Task LoadTilemapAsync(CanvasControl sender)
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{
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m_TerrainTilemap = await CanvasBitmap.LoadAsync(sender, new Uri("ms-appx:///Images/tilemap.png"));
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var tilemapPath = Path.Combine(AppContext.BaseDirectory, "Images", "tilemap.png");
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m_TerrainTilemap = await CanvasBitmap.LoadAsync(sender, tilemapPath);
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}
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private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
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