Rework simulation rules
This commit is contained in:
@@ -13,7 +13,7 @@ public static class LevelEditor
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EEditorTool.Wall => level.SetTerrain(position, ECellTerrain.Wall),
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EEditorTool.Underground => SetUnderground(level, position, command.Carrier),
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EEditorTool.Flow => SetCarrierProp(level, position, EPropType.Flow, command.Carrier),
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EEditorTool.Consumer => SetCarrierProp(level, position, EPropType.Consumer, command.Carrier),
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EEditorTool.Consumer => SetFloorProp(level, position, new() { Type = EPropType.Consumer, SwitchState = EPropSwitchState.Enabled }),
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EEditorTool.Junction => SetFloorProp(level, position, new() { Type = EPropType.Junction }),
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EEditorTool.Door => SetFloorProp(level, position, new() { Type = EPropType.Door }),
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EEditorTool.AllSeeingEyeTerminal => SetFloorProp(level, position, new() { Type = EPropType.AllSeeingEyeTerminal }),
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@@ -27,19 +27,6 @@ public static class LevelEditor
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};
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}
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public static LevelState SetDoorEdge(LevelState level, GridPosition a, GridPosition b)
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{
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if (!level.IsFloor(a) || !level.IsFloor(b) || a.ManhattanDistance(b) != 1)
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return level;
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return level.SetProp(a, new() { Type = EPropType.Door }) with {
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Doors = [
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.. level.Doors.Where(door => !SameDoorEdge(door, a, b)),
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new() { A = a, B = b, State = EDoorState.Closed }
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]
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};
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}
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public static LevelState SetLeak(LevelState level, GridPosition undergroundPosition, GridPosition accessPosition, ECarrierType carrier)
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{
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if (!level.InBounds(undergroundPosition) || !level.IsFloor(accessPosition))
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@@ -51,7 +38,10 @@ public static class LevelEditor
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if (carrier == ECarrierType.Electricity && undergroundPosition.ManhattanDistance(accessPosition) != 1)
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return level;
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var next = level.SetUnderground(undergroundPosition, carrier, new() { State = EUndergroundState.Leaking });
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var next = level.SetUnderground(undergroundPosition, carrier, new() {
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State = EUndergroundState.Leaking,
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StructuralIntegrity = Balancing.Current.StructuralIntegrityLeakThreshold
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});
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return next with {
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Leaks = [
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.. next.Leaks.Where(leak => leak.UndergroundPosition != undergroundPosition || leak.Carrier != carrier),
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@@ -64,32 +54,12 @@ public static class LevelEditor
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};
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}
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public static LevelState BindReactorConsumer(LevelState level, int reactorId, ECarrierType carrier, GridPosition consumerPosition)
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{
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if (!level.InBounds(consumerPosition) || level.GetProp(consumerPosition) is not { Type: EPropType.Consumer } prop || prop.Carrier != carrier)
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return level;
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var reactors = level.Reactors.Select(reactor => reactor.ReactorId == reactorId ? BindConsumer(reactor, carrier, consumerPosition) : reactor).ToArray();
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return level with { Reactors = reactors };
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}
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public static LevelState AddRuleEvent(LevelState level, RuleEventState ruleEvent)
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{
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var id = string.IsNullOrWhiteSpace(ruleEvent.Id) ? NextRuleEventId(level) : ruleEvent.Id;
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var authoredEvent = ruleEvent with { Id = id };
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return level with {
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RuleEvents = [.. level.RuleEvents.Where(existing => existing.Id != id), authoredEvent]
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};
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}
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public static LevelState RemoveRuleEvent(LevelState level, string id)
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{
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return level with { RuleEvents = level.RuleEvents.Where(ruleEvent => ruleEvent.Id != id).ToArray() };
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}
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private static LevelState SetUnderground(LevelState level, GridPosition position, ECarrierType carrier)
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{
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return level.SetUnderground(position, carrier, new() { State = EUndergroundState.Intact });
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return level.SetUnderground(position, carrier, new() {
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State = EUndergroundState.Intact,
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StructuralIntegrity = Balancing.Current.MaxStructuralIntegrity
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});
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}
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private static LevelState SetCarrierProp(LevelState level, GridPosition position, EPropType type, ECarrierType carrier)
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@@ -125,10 +95,7 @@ public static class LevelEditor
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.. level.Reactors,
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new() {
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ReactorId = id,
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ControlPosition = position,
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FuelConsumerPosition = position,
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CoolantConsumerPosition = position,
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ElectricityConsumerPosition = position
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ControlPosition = position
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}
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]
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};
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@@ -141,28 +108,4 @@ public static class LevelEditor
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return SetLeak(level, position, position, carrier);
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}
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private static bool SameDoorEdge(DoorState door, GridPosition a, GridPosition b)
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{
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return (door.A == a && door.B == b) || (door.A == b && door.B == a);
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}
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private static ReactorBinding BindConsumer(ReactorBinding reactor, ECarrierType carrier, GridPosition consumerPosition)
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{
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return carrier switch {
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ECarrierType.Fuel => reactor with { FuelConsumerPosition = consumerPosition },
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ECarrierType.Coolant => reactor with { CoolantConsumerPosition = consumerPosition },
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ECarrierType.Electricity => reactor with { ElectricityConsumerPosition = consumerPosition },
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_ => reactor
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};
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}
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private static string NextRuleEventId(LevelState level)
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{
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var next = level.RuleEvents.Count + 1;
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while (level.RuleEvents.Any(ruleEvent => ruleEvent.Id == $"rule-{next}"))
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next++;
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return $"rule-{next}";
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}
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}
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