Rework simulation rules
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@@ -5,7 +5,6 @@ public class NormalBalancing : Balancing
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public override int DefaultLevelWidth => 16;
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public override int DefaultLevelHeight => 12;
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public override int MinimumLevelSize => 4;
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public override int ActionsPerTurn => 3;
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public override int ForecastHorizon => 6;
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public override float MinValue => 0;
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public override float MaxValue => 10;
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@@ -48,6 +47,9 @@ public class NormalBalancing : Balancing
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public override float ConsumerRequiredAmount => 2.5f;
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public override float ConsumerRequiredIntensity => 2.5f;
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public override int MaxStructuralIntegrity => 10;
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public override int StructuralIntegrityLeakThreshold => 2;
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public override float StructuralIntegrityDamageScale => 0.35f;
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public override float LeakBaseAmount => 0.5f;
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public override float LeakAmountScale => 0.15f;
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public override float LeakIntensityScale => 0.1f;
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