Organize simulation systems and balancing profiles
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using ReactorMaintenance.Simulation;
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namespace ReactorMaintenance.Simulation.Effects;
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public sealed class CellIntegrityEffect : ISimulationEffect
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{
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public CellState Apply(CellState cell)
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{
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var integrity = cell.Integrity;
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var hazards = cell.Hazards;
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if (cell is { HasPipe: true } && cell.Pressure > Balancing.Current.OverpressureThreshold)
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integrity -= cell.Pressure - Balancing.Current.OverpressureThreshold;
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if (hazards.Heat >= Balancing.Current.HeatIntegrityDamageThreshold || hazards.Fire)
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{
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integrity -= cell.HasPipe ? Balancing.Current.PipeFireIntegrityDamage : Balancing.Current.MinHazardValue;
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hazards = hazards with { Stability = hazards.Stability - Balancing.Current.FireStabilityDamage };
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}
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cell = cell with {
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Integrity = Rules.Clamp(integrity),
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Hazards = hazards.Clamp()
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};
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if (integrity > Balancing.Current.MinHazardValue || !cell.HasPipe)
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return cell;
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return cell with {
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LeakRate = Math.Max(cell.LeakRate, Balancing.Current.BurstLeakRate),
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Flow = Balancing.Current.BrokenPipeFlow,
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PipeOpen = false
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};
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}
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}
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