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2026-05-09 12:29:32 +02:00
parent 4b581d60b5
commit c406bf9d73
36 changed files with 4116 additions and 4146 deletions

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@@ -1,30 +1,30 @@
using ReactorMaintenance.Simulation;
namespace ReactorMaintenance.Simulation.Effects;
public sealed class FireAndElectricalHazardEffect : ISimulationEffect
{
public CellState Apply(CellState cell)
{
var hazards = cell.Hazards;
if (hazards.CoolantPooling >= Balancing.Current.ElectrifiedCoolantPoolingThreshold && cell.Powered)
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + Balancing.Current.ElectricalChargeIncrease };
var hasFuel = hazards.FuelVapor >= Balancing.Current.FuelVaporFireThreshold || hazards.LiquidFuel >= Balancing.Current.LiquidFuelFireThreshold;
var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Prop: ECellProp.Generator, Powered: true };
if ((hasFuel && hasIgnition) || hazards.Fire)
{
hazards = hazards with {
Fire = hasFuel || hazards.Fire,
Heat = hazards.Heat + Balancing.Current.FireHeatIncrease,
Smoke = hazards.Smoke + Balancing.Current.FireSmokeIncrease,
LiquidFuel = Math.Max(Balancing.Current.MinHazardValue, hazards.LiquidFuel - Balancing.Current.FireLiquidFuelConsumption),
FuelVapor = Math.Max(Balancing.Current.MinHazardValue, hazards.FuelVapor - Balancing.Current.FireFuelVaporConsumption)
};
}
else if (hazards.Smoke > Balancing.Current.MinHazardValue)
hazards = hazards with { Smoke = hazards.Smoke - Balancing.Current.SmokeDecay };
return cell with { Hazards = hazards.Clamp() };
}
using ReactorMaintenance.Simulation;
namespace ReactorMaintenance.Simulation.Effects;
public sealed class FireAndElectricalHazardEffect : ISimulationEffect
{
public CellState Apply(CellState cell)
{
var hazards = cell.Hazards;
if (hazards.CoolantPooling >= Balancing.Current.ElectrifiedCoolantPoolingThreshold && cell.Powered)
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + Balancing.Current.ElectricalChargeIncrease };
var hasFuel = hazards.FuelVapor >= Balancing.Current.FuelVaporFireThreshold || hazards.LiquidFuel >= Balancing.Current.LiquidFuelFireThreshold;
var hasIgnition = hazards.Heat >= Balancing.Current.HeatIgnitionThreshold || hazards.ElectricalCharge >= Balancing.Current.ElectricalIgnitionThreshold || cell is { Prop: ECellProp.Generator, Powered: true };
if ((hasFuel && hasIgnition) || hazards.Fire)
{
hazards = hazards with {
Fire = hasFuel || hazards.Fire,
Heat = hazards.Heat + Balancing.Current.FireHeatIncrease,
Smoke = hazards.Smoke + Balancing.Current.FireSmokeIncrease,
LiquidFuel = Math.Max(Balancing.Current.MinHazardValue, hazards.LiquidFuel - Balancing.Current.FireLiquidFuelConsumption),
FuelVapor = Math.Max(Balancing.Current.MinHazardValue, hazards.FuelVapor - Balancing.Current.FireFuelVaporConsumption)
};
}
else if (hazards.Smoke > Balancing.Current.MinHazardValue)
hazards = hazards with { Smoke = hazards.Smoke - Balancing.Current.SmokeDecay };
return cell with { Hazards = hazards.Clamp() };
}
}