Add empty Godot frontend shell
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# Reactor Maintenance
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C# WinUI 3 + Win2D level editor for the deterministic grid simulation described in `docs/design.md`.
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C# simulation with WinUI 3 + Win2D editor and an empty Godot frontend shell for the deterministic grid simulation described in `docs/design.md`.
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## Projects
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- `src/ReactorMaintenance.Simulation`: UI-independent level model, editor operations, validation, forecasts, simulation turns, versioned JSON serialization, and deterministic balancing defaults.
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- `src/ReactorMaintenance.Godot`: empty Godot 4.5 .NET frontend project shell referencing the simulation core.
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- `src/ReactorMaintenance.Win2D`: Win2D editor app for authoring terrain, underground fuel/coolant/electricity networks, props, explicit leak access faces, door edges, reactor consumer bindings, rule events, surface hazards, robot start, loading/saving levels, ending turns, interacting with props, and activating a ready reactor.
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- `tests/ReactorMaintenance.Simulation.Tests`: unit tests for deterministic simulation behavior, validation, serialization, and editor operations.
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## Commands
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```powershell
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dotnet build src\ReactorMaintenance.Godot\ReactorMaintenance.Godot.csproj
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..\Godot_v4.5.1-stable_mono_win64\Godot_v4.5.1-stable_mono_win64_console.exe --headless --editor --quit --path src\ReactorMaintenance.Godot
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dotnet test tests\ReactorMaintenance.Simulation.Tests\ReactorMaintenance.Simulation.Tests.csproj
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dotnet build src\ReactorMaintenance.Win2D\ReactorMaintenance.Win2D.csproj -p:Platform=x64 -p:EnableWindowsTargeting=true
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dotnet run --project src\ReactorMaintenance.Win2D\ReactorMaintenance.Win2D.csproj -p:Platform=x64
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