Rename coolant to water
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@@ -46,10 +46,10 @@ public abstract class Balancing
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if (rowCarrier == ECarrierType.Fuel && colCarrier is null)
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return rowBand == EBand.Critical || colBand == EBand.Critical ? Ignite(rowBand, colBand) : Warm(rowBand, colBand);
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if (rowCarrier == ECarrierType.Coolant && colCarrier == ECarrierType.Electricity)
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if (rowCarrier == ECarrierType.Water && colCarrier == ECarrierType.Electricity)
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return Short(rowBand, colBand);
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if (rowCarrier == ECarrierType.Coolant && colCarrier is null)
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if (rowCarrier == ECarrierType.Water && colCarrier is null)
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return Quench(rowBand, colBand);
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return SurfaceInteractionEffect.Hold;
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@@ -64,7 +64,7 @@ public abstract class Balancing
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{
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return carrier switch {
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ECarrierType.Fuel => FuelCritical,
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ECarrierType.Coolant => CoolantCritical,
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ECarrierType.Water => WaterCritical,
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ECarrierType.Electricity => ElectricityCritical,
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_ => MaxValue
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};
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@@ -126,9 +126,9 @@ public abstract class Balancing
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public abstract float FuelSafe { get; }
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public abstract float FuelCaution { get; }
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public abstract float FuelCritical { get; }
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public abstract float CoolantSafe { get; }
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public abstract float CoolantCaution { get; }
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public abstract float CoolantCritical { get; }
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public abstract float WaterSafe { get; }
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public abstract float WaterCaution { get; }
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public abstract float WaterCritical { get; }
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public abstract float ElectricitySafe { get; }
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public abstract float ElectricityCaution { get; }
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public abstract float ElectricityCritical { get; }
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@@ -137,7 +137,7 @@ public abstract class Balancing
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public abstract float HeatCritical { get; }
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public abstract float TerminalHeat { get; }
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public abstract float RobotFuelSafetyThreshold { get; }
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public abstract float RobotCoolantSafetyThreshold { get; }
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public abstract float RobotWaterSafetyThreshold { get; }
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public abstract float RobotElectricitySafetyThreshold { get; }
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public abstract float RobotHeatSafetyThreshold { get; }
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public abstract float SourceAmount { get; }
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