Refactor simulation effects and forecast hazards

This commit is contained in:
2026-05-08 21:26:19 +02:00
parent 023d139281
commit 637e9f7fbc
14 changed files with 374 additions and 141 deletions

View File

@@ -17,7 +17,7 @@ public sealed class SimulationEngineTests
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Ignition && forecast.Position == new GridPosition(2, 2));
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Ignition && forecast.Position == new GridPosition(2, 2) && forecast.Turns == 1);
}
[Fact]
@@ -35,6 +35,22 @@ public sealed class SimulationEngineTests
Assert.True(next.GetCell(new(3, 3)).Hazards.ElectricalCharge >= 2);
}
[Fact]
public void ActiveFireSpreadsSmokeToOpenNeighbors()
{
var level = LevelState.Create("Smoke", 6, 6)
.SetCell(new(2, 2), new() {
Hazards = new() {
Fire = true,
Smoke = 6
}
});
var next = m_Engine.AdvanceTurn(level);
Assert.True(next.GetCell(new(2, 3)).Hazards.Smoke > 0);
}
[Fact]
public void OverpressurePredictsPipeBurst()
{
@@ -50,6 +66,64 @@ public sealed class SimulationEngineTests
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.PipeBurst && forecast.Turns == 2);
}
[Fact]
public void ForecastCapsFutureSimulationWhenNoTerminalConditionOccurs()
{
var engine = new SimulationEngine([], [], [new StepCountingHazard()]);
var level = LevelState.Create("Stable", 6, 6);
var forecasts = engine.Forecast(level);
Assert.Equal(12, forecasts.Count);
Assert.Equal(12, forecasts.Max(forecast => forecast.Turns));
}
[Fact]
public void ForecastPredictsMeltdownFromFutureSimulation()
{
var level = LevelState.Create("Meltdown", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Reactor,
Hazards = new() { Heat = 9 }
});
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Meltdown && forecast.Turns == 1);
}
[Fact]
public void ForecastReportsAlreadyLostLevelAtCurrentTurn()
{
var level = LevelState.Create("Lost", 6, 6) with {
Global = new() {
CoreHeat = 10,
Lost = true,
Status = "CORE MELTDOWN"
}
};
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Meltdown && forecast.Turns == 0);
}
[Fact]
public void ForecastPredictsStabilityCollapseFromFutureSimulation()
{
var level = LevelState.Create("Collapse", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Generator,
Hazards = new() { Stability = 3 }
}) with {
Global = new() { FacilityStability = 1 }
};
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.StabilityCollapse && forecast.Turns == 1);
}
[Fact]
public void StableReactorWithPowerAndCoolingCanActivate()
{
@@ -92,4 +166,12 @@ public sealed class SimulationEngineTests
}
private readonly SimulationEngine m_Engine = new();
private sealed class StepCountingHazard : Hazard
{
public override IEnumerable<Forecast> Predict(LevelState level, int turns)
{
yield return new(EFailureKind.PipeBurst, new(turns, 0), turns, $"STEP {turns}");
}
}
}