Cleanup
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@@ -334,7 +334,7 @@ public sealed partial class MainWindow
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private static Rect TilemapSourceRect(int wallMask)
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{
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var tilePosition = wallMask switch {
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c_BottomLeftCorner => new GridPosition(0, 0),
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c_BottomLeftCorner => new(0, 0),
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c_TopRightCorner | c_BottomRightCorner => new(1, 0),
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c_TopLeftCorner | c_BottomLeftCorner | c_BottomRightCorner => new(2, 0),
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c_BottomLeftCorner | c_BottomRightCorner => new(3, 0),
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@@ -1005,11 +1005,11 @@ public sealed partial class MainWindow
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private LevelState m_Level;
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private double m_PanX;
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private double m_PanY;
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private GridPosition? m_PendingDoorCell;
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private GridPosition? m_PendingElectricityLeakCell;
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private CanvasBitmap? m_RobotSprite;
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private GridPosition? m_SelectedCell;
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private int? m_SelectedReactorId = 1;
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private GridPosition? m_PendingDoorCell;
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private GridPosition? m_PendingElectricityLeakCell;
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private EditorToolCommand m_SelectedTool = new() { Tool = EEditorTool.Cursor };
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private CanvasBitmap? m_TerrainTilemap;
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private double m_Zoom = 1;
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