This commit is contained in:
2026-05-11 21:51:18 +02:00
parent 1b9372ff7c
commit 5ddd1b8ec8
6 changed files with 30 additions and 89 deletions

View File

@@ -108,8 +108,10 @@
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Content="Fuel" Click="BindFuel_Click" HorizontalAlignment="Stretch" />
<Button Grid.Column="1" Content="Coolant" Click="BindCoolant_Click" HorizontalAlignment="Stretch" />
<Button Grid.Column="2" Content="Electric" Click="BindElectricity_Click" HorizontalAlignment="Stretch" />
<Button Grid.Column="1" Content="Coolant" Click="BindCoolant_Click"
HorizontalAlignment="Stretch" />
<Button Grid.Column="2" Content="Electric" Click="BindElectricity_Click"
HorizontalAlignment="Stretch" />
</Grid>
<TextBlock Text="Rule Events" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
@@ -120,7 +122,8 @@
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Content="Warn Next Turn" Click="AddWarningRule_Click" HorizontalAlignment="Stretch" />
<Button Grid.Column="1" Content="Leak Next Turn" Click="AddLeakRule_Click" HorizontalAlignment="Stretch" />
<Button Grid.Column="1" Content="Leak Next Turn" Click="AddLeakRule_Click"
HorizontalAlignment="Stretch" />
</Grid>
<Button Content="Remove Last Rule" Click="RemoveLastRule_Click" HorizontalAlignment="Stretch" />
@@ -139,4 +142,4 @@
</ScrollViewer>
</Grid>
</Grid>
</Window>
</Window>

View File

@@ -334,7 +334,7 @@ public sealed partial class MainWindow
private static Rect TilemapSourceRect(int wallMask)
{
var tilePosition = wallMask switch {
c_BottomLeftCorner => new GridPosition(0, 0),
c_BottomLeftCorner => new(0, 0),
c_TopRightCorner | c_BottomRightCorner => new(1, 0),
c_TopLeftCorner | c_BottomLeftCorner | c_BottomRightCorner => new(2, 0),
c_BottomLeftCorner | c_BottomRightCorner => new(3, 0),
@@ -1005,11 +1005,11 @@ public sealed partial class MainWindow
private LevelState m_Level;
private double m_PanX;
private double m_PanY;
private GridPosition? m_PendingDoorCell;
private GridPosition? m_PendingElectricityLeakCell;
private CanvasBitmap? m_RobotSprite;
private GridPosition? m_SelectedCell;
private int? m_SelectedReactorId = 1;
private GridPosition? m_PendingDoorCell;
private GridPosition? m_PendingElectricityLeakCell;
private EditorToolCommand m_SelectedTool = new() { Tool = EEditorTool.Cursor };
private CanvasBitmap? m_TerrainTilemap;
private double m_Zoom = 1;