Document code style and normalize files
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Numerics;
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using System.Numerics;
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using Windows.Foundation;
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using Windows.Storage;
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using Windows.Storage.Pickers;
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@@ -11,11 +11,13 @@ using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Input;
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using ReactorMaintenance.Simulation;
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using System.Globalization;
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using Windows.UI.Popups;
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using WinRT.Interop;
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namespace ReactorMaintenance.Win2D;
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public sealed partial class MainWindow : Window
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public sealed partial class MainWindow
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{
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private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
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{
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@@ -29,95 +31,111 @@ public sealed partial class MainWindow : Window
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{
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InitializeComponent();
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_level = BuildStarterLevel();
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ToolPicker.ItemsSource = Enum.GetValues<EditorTool>();
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ToolPicker.SelectedItem = _selectedTool;
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m_Level = BuildStarterLevel();
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ToolPicker.ItemsSource = Enum.GetValues<EEditorTool>();
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ToolPicker.SelectedItem = m_SelectedTool;
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RefreshInspector();
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}
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private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (ToolPicker.SelectedItem is EditorTool tool)
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_selectedTool = tool;
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if (ToolPicker.SelectedItem is EEditorTool tool)
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m_SelectedTool = tool;
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}
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private void New_Click(object sender, RoutedEventArgs e)
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{
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_level = BuildStarterLevel();
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_currentFile = null;
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_selectedCell = null;
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m_Level = BuildStarterLevel();
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m_CurrentFile = null;
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m_SelectedCell = null;
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private async void Open_Click(object sender, RoutedEventArgs e)
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private async void Open_Click(object sender, RoutedEventArgs args)
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{
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var picker = new FileOpenPicker();
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InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
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picker.FileTypeFilter.Add(".json");
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var file = await picker.PickSingleFileAsync();
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if (file is null)
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return;
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var json = await FileIO.ReadTextAsync(file);
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_level = LevelSerializer.Deserialize(json);
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_level = _level with { Forecasts = _simulation.Forecast(_level) };
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_currentFile = file;
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_selectedCell = null;
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private async void Save_Click(object sender, RoutedEventArgs e)
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{
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var file = _currentFile;
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if (file is null)
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try
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{
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var picker = new FileSavePicker();
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var picker = new FileOpenPicker();
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InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
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picker.SuggestedFileName = _level.Name.Replace(' ', '-').ToLowerInvariant();
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picker.FileTypeChoices.Add("Reactor level", new List<string> { ".json" });
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file = await picker.PickSaveFileAsync();
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picker.FileTypeFilter.Add(".json");
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var file = await picker.PickSingleFileAsync();
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if (file is null)
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return;
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var json = await FileIO.ReadTextAsync(file);
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m_Level = LevelSerializer.Deserialize(json);
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m_Level = m_Level with { Forecasts = m_Simulation.Forecast(m_Level) };
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m_CurrentFile = file;
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m_SelectedCell = null;
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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catch (Exception e)
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{
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var messageDialog = new MessageDialog(e.Message);
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_ = await messageDialog.ShowAsync();
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}
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}
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if (file is null)
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return;
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private async void Save_Click(object sender, RoutedEventArgs args)
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{
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try
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{
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var file = m_CurrentFile;
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if (file is null)
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{
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var picker = new FileSavePicker();
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InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
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picker.SuggestedFileName = m_Level.Name.Replace(' ', '-').ToLowerInvariant();
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picker.FileTypeChoices.Add("Reactor level", [".json"]);
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file = await picker.PickSaveFileAsync();
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}
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await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
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_currentFile = file;
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if (file is null)
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return;
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await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(m_Level));
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m_CurrentFile = file;
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}
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catch (Exception e)
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{
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var messageDialog = new MessageDialog(e.Message);
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_ = await messageDialog.ShowAsync();
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}
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}
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private void Simulate_Click(object sender, RoutedEventArgs e)
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{
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_level = _simulation.AdvanceTurn(_level);
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m_Level = m_Simulation.AdvanceTurn(m_Level);
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private void Activate_Click(object sender, RoutedEventArgs e)
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{
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_level = _simulation.ActivateReactor(_level);
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m_Level = m_Simulation.ActivateReactor(m_Level);
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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private void LevelCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
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{
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_painting = true;
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LevelCanvas.CapturePointer(e.Pointer);
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m_Painting = true;
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_ = LevelCanvas.CapturePointer(e.Pointer);
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PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
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}
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private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
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{
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if (_painting)
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if (m_Painting)
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PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
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}
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private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
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{
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_painting = false;
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m_Painting = false;
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LevelCanvas.ReleasePointerCapture(e.Pointer);
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}
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@@ -126,9 +144,9 @@ public sealed partial class MainWindow : Window
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if (!TryGetGridPosition(point, out var position))
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return;
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_selectedCell = position;
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_level = LevelEditor.Apply(_level, position, _selectedTool);
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_level = _level with { Forecasts = _simulation.Forecast(_level) };
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m_SelectedCell = position;
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m_Level = LevelEditor.Apply(m_Level, position, m_SelectedTool);
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m_Level = m_Level with { Forecasts = m_Simulation.Forecast(m_Level) };
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RefreshInspector();
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LevelCanvas.Invalidate();
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}
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@@ -146,11 +164,11 @@ public sealed partial class MainWindow : Window
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private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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for (var y = 0; y < _level.Height; y++)
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for (var x = 0; x < _level.Width; x++)
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for (var y = 0; y < m_Level.Height; y++)
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for (var x = 0; x < m_Level.Width; x++)
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{
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var position = new GridPosition(x, y);
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var cell = _level.GetCell(position);
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var cell = m_Level.GetCell(position);
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var rect = layout.CellRect(x, y);
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drawing.FillRectangle(rect, CellColor(cell));
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@@ -158,15 +176,14 @@ public sealed partial class MainWindow : Window
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if (cell.HasPipe)
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{
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var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
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var pipeColor = cell.Pipe switch
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{
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PipeMedium.Coolant => Colors.DeepSkyBlue,
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PipeMedium.Fuel => Colors.Goldenrod,
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PipeMedium.Pressure => Colors.LightSteelBlue,
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_ => Colors.Transparent
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var pipeColor = cell.Pipe switch {
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EPipeMedium.Coolant => Colors.DeepSkyBlue,
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EPipeMedium.Fuel => Colors.Goldenrod,
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EPipeMedium.Pressure => Colors.LightSteelBlue,
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_ => Colors.Transparent
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};
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drawing.DrawLine(new((float)rect.X + 6, center.Y), new((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
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drawing.DrawLine(new(center.X, (float)rect.Y + 6), new(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
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drawing.DrawLine(center with { X = (float)rect.X + 6 }, center with { X = (float)(rect.X + rect.Width - 6) }, pipeColor, Math.Max(3, (float)rect.Width / 7));
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drawing.DrawLine(center with { Y = (float)rect.Y + 6 }, center with { Y = (float)(rect.Y + rect.Height - 6) }, pipeColor, Math.Max(3, (float)rect.Width / 7));
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}
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if (cell.LeakRate > 0)
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@@ -175,7 +192,7 @@ public sealed partial class MainWindow : Window
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if (cell.Hazards.Fire)
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drawing.FillCircle(new((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
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if (_selectedCell == position)
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if (m_SelectedCell == position)
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drawing.DrawRectangle(rect, Colors.White, 3);
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DrawCellGlyph(drawing, cell, rect);
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@@ -184,48 +201,45 @@ public sealed partial class MainWindow : Window
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private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
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{
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var text = cell.Kind switch
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{
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CellKind.Reactor => "R",
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CellKind.CoolingPump => "C",
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CellKind.Generator => "G",
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CellKind.PressureRegulator => "P",
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CellKind.DiagnosticTerminal => "D",
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CellKind.ControlTerminal => "T",
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_ => string.Empty
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var text = cell.Kind switch {
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ECellKind.Reactor => "R",
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ECellKind.CoolingPump => "C",
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ECellKind.Generator => "G",
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ECellKind.PressureRegulator => "P",
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ECellKind.DiagnosticTerminal => "D",
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ECellKind.ControlTerminal => "T",
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_ => string.Empty
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};
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if (string.IsNullOrEmpty(text))
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return;
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using var format = new CanvasTextFormat
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{
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FontSize = Math.Max(14, (float)rect.Width * 0.42f),
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HorizontalAlignment = CanvasHorizontalAlignment.Center,
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VerticalAlignment = CanvasVerticalAlignment.Center
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};
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using var format = new CanvasTextFormat();
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format.FontSize = Math.Max(14, (float)rect.Width * 0.42f);
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format.HorizontalAlignment = CanvasHorizontalAlignment.Center;
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format.VerticalAlignment = CanvasVerticalAlignment.Center;
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drawing.DrawText(text, rect, Colors.White, format);
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}
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private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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for (var x = 0; x <= _level.Width; x++)
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for (var x = 0; x <= m_Level.Width; x++)
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{
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var xPos = (float)(layout.OriginX + x * layout.CellSize);
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drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + _level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
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drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + m_Level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
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}
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for (var y = 0; y <= _level.Height; y++)
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for (var y = 0; y <= m_Level.Height; y++)
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{
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var yPos = (float)(layout.OriginY + y * layout.CellSize);
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drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + _level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
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drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + m_Level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
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}
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}
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private void DrawRobot(CanvasDrawingSession drawing, CanvasLayout layout)
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{
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var rect = layout.CellRect(_level.Robot.X, _level.Robot.Y);
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var rect = layout.CellRect(m_Level.Robot.X, m_Level.Robot.Y);
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var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
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drawing.FillCircle(center, (float)rect.Width * 0.28f, Colors.White);
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drawing.DrawCircle(center, (float)rect.Width * 0.28f, Colors.Black, 2);
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@@ -237,123 +251,113 @@ public sealed partial class MainWindow : Window
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var x = (int)((point.X - layout.OriginX) / layout.CellSize);
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var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
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position = new(x, y);
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return _level.InBounds(position);
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return m_Level.InBounds(position);
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}
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private CanvasLayout GetLayout()
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{
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var availableWidth = Math.Max(1, LevelCanvas.ActualWidth);
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var availableHeight = Math.Max(1, LevelCanvas.ActualHeight);
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var size = Math.Floor(Math.Min(availableWidth / _level.Width, availableHeight / _level.Height));
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var size = Math.Floor(Math.Min(availableWidth / m_Level.Width, availableHeight / m_Level.Height));
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size = Math.Max(20, size);
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var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
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var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
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var originX = Math.Max(0, (availableWidth - size * m_Level.Width) / 2);
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var originY = Math.Max(0, (availableHeight - size * m_Level.Height) / 2);
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return new(size, originX, originY);
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}
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private static Color CellColor(CellState cell)
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{
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if (cell.Kind == CellKind.Wall)
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if (cell.Kind == ECellKind.Wall)
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return ColorHelper.FromArgb(255, 54, 61, 68);
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if (cell.Hazards.Fire)
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return ColorHelper.FromArgb(255, 91, 39, 30);
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return cell.Kind switch
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{
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CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
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CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
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CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
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CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
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CellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
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CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
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_ => ColorHelper.FromArgb(255, 31, 36, 40)
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return cell.Kind switch {
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ECellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
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ECellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
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ECellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
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ECellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
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ECellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
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ECellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
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_ => ColorHelper.FromArgb(255, 31, 36, 40)
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};
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}
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private void RefreshInspector()
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{
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LevelNameText.Text = _level.Name;
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TurnText.Text = _level.Global.Turn.ToString();
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StatusText.Text = _level.Global.Status;
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GlobalText.Text = $"Power: {_level.Global.Power}/10\n" + $"Cooling: {_level.Global.Cooling}/10\n" + $"Core Heat: {_level.Global.CoreHeat}/10\n" + $"Facility Stability: {_level.Global.FacilityStability}/10";
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LevelNameText.Text = m_Level.Name;
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TurnText.Text = m_Level.Global.Turn.ToString(CultureInfo.InvariantCulture);
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StatusText.Text = m_Level.Global.Status;
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GlobalText.Text = $"Power: {m_Level.Global.Power}/10\n" + $"Cooling: {m_Level.Global.Cooling}/10\n" + $"Core Heat: {m_Level.Global.CoreHeat}/10\n" + $"Facility Stability: {m_Level.Global.FacilityStability}/10";
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if (_selectedCell is { } position && _level.InBounds(position))
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if (m_SelectedCell is { } position && m_Level.InBounds(position))
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{
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var cell = _level.GetCell(position);
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var cell = m_Level.GetCell(position);
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CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
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}
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else
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CellText.Text = "No cell selected.";
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ForecastList.ItemsSource = _level.Forecasts;
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ForecastList.ItemsSource = m_Level.Forecasts;
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}
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private static LevelState BuildStarterLevel()
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{
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var level = LevelState.Create("Cooling Sector B", 16, 12);
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level = level.SetCell(new(3, 5), new()
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{
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Kind = CellKind.CoolingPump,
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Pipe = PipeMedium.Coolant,
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level = level.SetCell(new(3, 5), new() {
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Kind = ECellKind.CoolingPump,
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Pipe = EPipeMedium.Coolant,
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Flow = 5,
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Pressure = 5,
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Powered = true
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});
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level = level.SetCell(new(4, 5), new()
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{
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Pipe = PipeMedium.Coolant,
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level = level.SetCell(new(4, 5), new() {
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Pipe = EPipeMedium.Coolant,
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Flow = 5,
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Pressure = 7
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});
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level = level.SetCell(new(5, 5), new()
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{
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Pipe = PipeMedium.Coolant,
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level = level.SetCell(new(5, 5), new() {
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Pipe = EPipeMedium.Coolant,
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Flow = 3,
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Pressure = 8,
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LeakRate = 2,
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Integrity = 4
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});
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level = level.SetCell(new(6, 5), new()
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{
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Pipe = PipeMedium.Coolant,
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level = level.SetCell(new(6, 5), new() {
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Pipe = EPipeMedium.Coolant,
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Flow = 3,
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||||
Pressure = 7
|
||||
});
|
||||
level = level.SetCell(new(8, 5), new()
|
||||
{
|
||||
Kind = CellKind.Reactor,
|
||||
Hazards = new()
|
||||
{
|
||||
level = level.SetCell(new(8, 5), new() {
|
||||
Kind = ECellKind.Reactor,
|
||||
Hazards = new() {
|
||||
Heat = 6,
|
||||
Stability = 8
|
||||
}
|
||||
});
|
||||
level = level.SetCell(new(2, 8), new()
|
||||
{
|
||||
Kind = CellKind.Generator,
|
||||
Pipe = PipeMedium.Fuel,
|
||||
level = level.SetCell(new(2, 8), new() {
|
||||
Kind = ECellKind.Generator,
|
||||
Pipe = EPipeMedium.Fuel,
|
||||
Flow = 4,
|
||||
Pressure = 6,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(11, 4), new()
|
||||
{
|
||||
Kind = CellKind.DiagnosticTerminal,
|
||||
level = level.SetCell(new(11, 4), new() {
|
||||
Kind = ECellKind.DiagnosticTerminal,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(12, 8), new()
|
||||
{
|
||||
Kind = CellKind.ControlTerminal,
|
||||
level = level.SetCell(new(12, 8), new() {
|
||||
Kind = ECellKind.ControlTerminal,
|
||||
Powered = true
|
||||
});
|
||||
return level with { Forecasts = new SimulationEngine().Forecast(level) };
|
||||
}
|
||||
|
||||
private readonly SimulationEngine _simulation = new();
|
||||
private StorageFile? _currentFile;
|
||||
private LevelState _level;
|
||||
private bool _painting;
|
||||
private GridPosition? _selectedCell;
|
||||
private EditorTool _selectedTool = EditorTool.Floor;
|
||||
private readonly SimulationEngine m_Simulation = new();
|
||||
private StorageFile? m_CurrentFile;
|
||||
private LevelState m_Level;
|
||||
private bool m_Painting;
|
||||
private GridPosition? m_SelectedCell;
|
||||
private EEditorTool m_SelectedTool = EEditorTool.Floor;
|
||||
}
|
||||
Reference in New Issue
Block a user