Document code style and normalize files

This commit is contained in:
2026-05-08 21:10:46 +02:00
parent 2e813962c9
commit 5a261f5fe2
20 changed files with 1033 additions and 388 deletions

View File

@@ -1,4 +1,4 @@
using System.Numerics;
using System.Numerics;
using Windows.Foundation;
using Windows.Storage;
using Windows.Storage.Pickers;
@@ -11,11 +11,13 @@ using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using ReactorMaintenance.Simulation;
using System.Globalization;
using Windows.UI.Popups;
using WinRT.Interop;
namespace ReactorMaintenance.Win2D;
public sealed partial class MainWindow : Window
public sealed partial class MainWindow
{
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
{
@@ -29,95 +31,111 @@ public sealed partial class MainWindow : Window
{
InitializeComponent();
_level = BuildStarterLevel();
ToolPicker.ItemsSource = Enum.GetValues<EditorTool>();
ToolPicker.SelectedItem = _selectedTool;
m_Level = BuildStarterLevel();
ToolPicker.ItemsSource = Enum.GetValues<EEditorTool>();
ToolPicker.SelectedItem = m_SelectedTool;
RefreshInspector();
}
private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (ToolPicker.SelectedItem is EditorTool tool)
_selectedTool = tool;
if (ToolPicker.SelectedItem is EEditorTool tool)
m_SelectedTool = tool;
}
private void New_Click(object sender, RoutedEventArgs e)
{
_level = BuildStarterLevel();
_currentFile = null;
_selectedCell = null;
m_Level = BuildStarterLevel();
m_CurrentFile = null;
m_SelectedCell = null;
RefreshInspector();
LevelCanvas.Invalidate();
}
private async void Open_Click(object sender, RoutedEventArgs e)
private async void Open_Click(object sender, RoutedEventArgs args)
{
var picker = new FileOpenPicker();
InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
picker.FileTypeFilter.Add(".json");
var file = await picker.PickSingleFileAsync();
if (file is null)
return;
var json = await FileIO.ReadTextAsync(file);
_level = LevelSerializer.Deserialize(json);
_level = _level with { Forecasts = _simulation.Forecast(_level) };
_currentFile = file;
_selectedCell = null;
RefreshInspector();
LevelCanvas.Invalidate();
}
private async void Save_Click(object sender, RoutedEventArgs e)
{
var file = _currentFile;
if (file is null)
try
{
var picker = new FileSavePicker();
var picker = new FileOpenPicker();
InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
picker.SuggestedFileName = _level.Name.Replace(' ', '-').ToLowerInvariant();
picker.FileTypeChoices.Add("Reactor level", new List<string> { ".json" });
file = await picker.PickSaveFileAsync();
picker.FileTypeFilter.Add(".json");
var file = await picker.PickSingleFileAsync();
if (file is null)
return;
var json = await FileIO.ReadTextAsync(file);
m_Level = LevelSerializer.Deserialize(json);
m_Level = m_Level with { Forecasts = m_Simulation.Forecast(m_Level) };
m_CurrentFile = file;
m_SelectedCell = null;
RefreshInspector();
LevelCanvas.Invalidate();
}
catch (Exception e)
{
var messageDialog = new MessageDialog(e.Message);
_ = await messageDialog.ShowAsync();
}
}
if (file is null)
return;
private async void Save_Click(object sender, RoutedEventArgs args)
{
try
{
var file = m_CurrentFile;
if (file is null)
{
var picker = new FileSavePicker();
InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
picker.SuggestedFileName = m_Level.Name.Replace(' ', '-').ToLowerInvariant();
picker.FileTypeChoices.Add("Reactor level", [".json"]);
file = await picker.PickSaveFileAsync();
}
await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
_currentFile = file;
if (file is null)
return;
await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(m_Level));
m_CurrentFile = file;
}
catch (Exception e)
{
var messageDialog = new MessageDialog(e.Message);
_ = await messageDialog.ShowAsync();
}
}
private void Simulate_Click(object sender, RoutedEventArgs e)
{
_level = _simulation.AdvanceTurn(_level);
m_Level = m_Simulation.AdvanceTurn(m_Level);
RefreshInspector();
LevelCanvas.Invalidate();
}
private void Activate_Click(object sender, RoutedEventArgs e)
{
_level = _simulation.ActivateReactor(_level);
m_Level = m_Simulation.ActivateReactor(m_Level);
RefreshInspector();
LevelCanvas.Invalidate();
}
private void LevelCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
_painting = true;
LevelCanvas.CapturePointer(e.Pointer);
m_Painting = true;
_ = LevelCanvas.CapturePointer(e.Pointer);
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
}
private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
if (_painting)
if (m_Painting)
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
}
private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
{
_painting = false;
m_Painting = false;
LevelCanvas.ReleasePointerCapture(e.Pointer);
}
@@ -126,9 +144,9 @@ public sealed partial class MainWindow : Window
if (!TryGetGridPosition(point, out var position))
return;
_selectedCell = position;
_level = LevelEditor.Apply(_level, position, _selectedTool);
_level = _level with { Forecasts = _simulation.Forecast(_level) };
m_SelectedCell = position;
m_Level = LevelEditor.Apply(m_Level, position, m_SelectedTool);
m_Level = m_Level with { Forecasts = m_Simulation.Forecast(m_Level) };
RefreshInspector();
LevelCanvas.Invalidate();
}
@@ -146,11 +164,11 @@ public sealed partial class MainWindow : Window
private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var y = 0; y < _level.Height; y++)
for (var x = 0; x < _level.Width; x++)
for (var y = 0; y < m_Level.Height; y++)
for (var x = 0; x < m_Level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = _level.GetCell(position);
var cell = m_Level.GetCell(position);
var rect = layout.CellRect(x, y);
drawing.FillRectangle(rect, CellColor(cell));
@@ -158,15 +176,14 @@ public sealed partial class MainWindow : Window
if (cell.HasPipe)
{
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
var pipeColor = cell.Pipe switch
{
PipeMedium.Coolant => Colors.DeepSkyBlue,
PipeMedium.Fuel => Colors.Goldenrod,
PipeMedium.Pressure => Colors.LightSteelBlue,
_ => Colors.Transparent
var pipeColor = cell.Pipe switch {
EPipeMedium.Coolant => Colors.DeepSkyBlue,
EPipeMedium.Fuel => Colors.Goldenrod,
EPipeMedium.Pressure => Colors.LightSteelBlue,
_ => Colors.Transparent
};
drawing.DrawLine(new((float)rect.X + 6, center.Y), new((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(new(center.X, (float)rect.Y + 6), new(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(center with { X = (float)rect.X + 6 }, center with { X = (float)(rect.X + rect.Width - 6) }, pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(center with { Y = (float)rect.Y + 6 }, center with { Y = (float)(rect.Y + rect.Height - 6) }, pipeColor, Math.Max(3, (float)rect.Width / 7));
}
if (cell.LeakRate > 0)
@@ -175,7 +192,7 @@ public sealed partial class MainWindow : Window
if (cell.Hazards.Fire)
drawing.FillCircle(new((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
if (_selectedCell == position)
if (m_SelectedCell == position)
drawing.DrawRectangle(rect, Colors.White, 3);
DrawCellGlyph(drawing, cell, rect);
@@ -184,48 +201,45 @@ public sealed partial class MainWindow : Window
private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
{
var text = cell.Kind switch
{
CellKind.Reactor => "R",
CellKind.CoolingPump => "C",
CellKind.Generator => "G",
CellKind.PressureRegulator => "P",
CellKind.DiagnosticTerminal => "D",
CellKind.ControlTerminal => "T",
_ => string.Empty
var text = cell.Kind switch {
ECellKind.Reactor => "R",
ECellKind.CoolingPump => "C",
ECellKind.Generator => "G",
ECellKind.PressureRegulator => "P",
ECellKind.DiagnosticTerminal => "D",
ECellKind.ControlTerminal => "T",
_ => string.Empty
};
if (string.IsNullOrEmpty(text))
return;
using var format = new CanvasTextFormat
{
FontSize = Math.Max(14, (float)rect.Width * 0.42f),
HorizontalAlignment = CanvasHorizontalAlignment.Center,
VerticalAlignment = CanvasVerticalAlignment.Center
};
using var format = new CanvasTextFormat();
format.FontSize = Math.Max(14, (float)rect.Width * 0.42f);
format.HorizontalAlignment = CanvasHorizontalAlignment.Center;
format.VerticalAlignment = CanvasVerticalAlignment.Center;
drawing.DrawText(text, rect, Colors.White, format);
}
private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var x = 0; x <= _level.Width; x++)
for (var x = 0; x <= m_Level.Width; x++)
{
var xPos = (float)(layout.OriginX + x * layout.CellSize);
drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + _level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + m_Level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
}
for (var y = 0; y <= _level.Height; y++)
for (var y = 0; y <= m_Level.Height; y++)
{
var yPos = (float)(layout.OriginY + y * layout.CellSize);
drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + _level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + m_Level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
}
}
private void DrawRobot(CanvasDrawingSession drawing, CanvasLayout layout)
{
var rect = layout.CellRect(_level.Robot.X, _level.Robot.Y);
var rect = layout.CellRect(m_Level.Robot.X, m_Level.Robot.Y);
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
drawing.FillCircle(center, (float)rect.Width * 0.28f, Colors.White);
drawing.DrawCircle(center, (float)rect.Width * 0.28f, Colors.Black, 2);
@@ -237,123 +251,113 @@ public sealed partial class MainWindow : Window
var x = (int)((point.X - layout.OriginX) / layout.CellSize);
var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
position = new(x, y);
return _level.InBounds(position);
return m_Level.InBounds(position);
}
private CanvasLayout GetLayout()
{
var availableWidth = Math.Max(1, LevelCanvas.ActualWidth);
var availableHeight = Math.Max(1, LevelCanvas.ActualHeight);
var size = Math.Floor(Math.Min(availableWidth / _level.Width, availableHeight / _level.Height));
var size = Math.Floor(Math.Min(availableWidth / m_Level.Width, availableHeight / m_Level.Height));
size = Math.Max(20, size);
var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
var originX = Math.Max(0, (availableWidth - size * m_Level.Width) / 2);
var originY = Math.Max(0, (availableHeight - size * m_Level.Height) / 2);
return new(size, originX, originY);
}
private static Color CellColor(CellState cell)
{
if (cell.Kind == CellKind.Wall)
if (cell.Kind == ECellKind.Wall)
return ColorHelper.FromArgb(255, 54, 61, 68);
if (cell.Hazards.Fire)
return ColorHelper.FromArgb(255, 91, 39, 30);
return cell.Kind switch
{
CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
CellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
_ => ColorHelper.FromArgb(255, 31, 36, 40)
return cell.Kind switch {
ECellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
ECellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
ECellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
ECellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
ECellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
ECellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
_ => ColorHelper.FromArgb(255, 31, 36, 40)
};
}
private void RefreshInspector()
{
LevelNameText.Text = _level.Name;
TurnText.Text = _level.Global.Turn.ToString();
StatusText.Text = _level.Global.Status;
GlobalText.Text = $"Power: {_level.Global.Power}/10\n" + $"Cooling: {_level.Global.Cooling}/10\n" + $"Core Heat: {_level.Global.CoreHeat}/10\n" + $"Facility Stability: {_level.Global.FacilityStability}/10";
LevelNameText.Text = m_Level.Name;
TurnText.Text = m_Level.Global.Turn.ToString(CultureInfo.InvariantCulture);
StatusText.Text = m_Level.Global.Status;
GlobalText.Text = $"Power: {m_Level.Global.Power}/10\n" + $"Cooling: {m_Level.Global.Cooling}/10\n" + $"Core Heat: {m_Level.Global.CoreHeat}/10\n" + $"Facility Stability: {m_Level.Global.FacilityStability}/10";
if (_selectedCell is { } position && _level.InBounds(position))
if (m_SelectedCell is { } position && m_Level.InBounds(position))
{
var cell = _level.GetCell(position);
var cell = m_Level.GetCell(position);
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
}
else
CellText.Text = "No cell selected.";
ForecastList.ItemsSource = _level.Forecasts;
ForecastList.ItemsSource = m_Level.Forecasts;
}
private static LevelState BuildStarterLevel()
{
var level = LevelState.Create("Cooling Sector B", 16, 12);
level = level.SetCell(new(3, 5), new()
{
Kind = CellKind.CoolingPump,
Pipe = PipeMedium.Coolant,
level = level.SetCell(new(3, 5), new() {
Kind = ECellKind.CoolingPump,
Pipe = EPipeMedium.Coolant,
Flow = 5,
Pressure = 5,
Powered = true
});
level = level.SetCell(new(4, 5), new()
{
Pipe = PipeMedium.Coolant,
level = level.SetCell(new(4, 5), new() {
Pipe = EPipeMedium.Coolant,
Flow = 5,
Pressure = 7
});
level = level.SetCell(new(5, 5), new()
{
Pipe = PipeMedium.Coolant,
level = level.SetCell(new(5, 5), new() {
Pipe = EPipeMedium.Coolant,
Flow = 3,
Pressure = 8,
LeakRate = 2,
Integrity = 4
});
level = level.SetCell(new(6, 5), new()
{
Pipe = PipeMedium.Coolant,
level = level.SetCell(new(6, 5), new() {
Pipe = EPipeMedium.Coolant,
Flow = 3,
Pressure = 7
});
level = level.SetCell(new(8, 5), new()
{
Kind = CellKind.Reactor,
Hazards = new()
{
level = level.SetCell(new(8, 5), new() {
Kind = ECellKind.Reactor,
Hazards = new() {
Heat = 6,
Stability = 8
}
});
level = level.SetCell(new(2, 8), new()
{
Kind = CellKind.Generator,
Pipe = PipeMedium.Fuel,
level = level.SetCell(new(2, 8), new() {
Kind = ECellKind.Generator,
Pipe = EPipeMedium.Fuel,
Flow = 4,
Pressure = 6,
Powered = true
});
level = level.SetCell(new(11, 4), new()
{
Kind = CellKind.DiagnosticTerminal,
level = level.SetCell(new(11, 4), new() {
Kind = ECellKind.DiagnosticTerminal,
Powered = true
});
level = level.SetCell(new(12, 8), new()
{
Kind = CellKind.ControlTerminal,
level = level.SetCell(new(12, 8), new() {
Kind = ECellKind.ControlTerminal,
Powered = true
});
return level with { Forecasts = new SimulationEngine().Forecast(level) };
}
private readonly SimulationEngine _simulation = new();
private StorageFile? _currentFile;
private LevelState _level;
private bool _painting;
private GridPosition? _selectedCell;
private EditorTool _selectedTool = EditorTool.Floor;
private readonly SimulationEngine m_Simulation = new();
private StorageFile? m_CurrentFile;
private LevelState m_Level;
private bool m_Painting;
private GridPosition? m_SelectedCell;
private EEditorTool m_SelectedTool = EEditorTool.Floor;
}